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Reload this Page tommy helmet for british infantry
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TWE-Ryan is Offline
Senior Member
 
Posts: 360
Join Date: Apr 2002
   
Default 01-08-2003, 06:39 AM

dude open the pk3 go to models/player open the TIK file with your notepad

you will see TIKI
setup
{
scale 0.52
path models/human/allied_british_tank_corporal
skelmodel brit_tank_corp.skd

surface handsnew shader handsnew_btc
surface brit_tank_tunic shader Aussie_desert_tunic
surface brit_tank_pants shader Aussie_desert_pants

path models/human/heads
skelmodel head1.skd
surface head shader aussie_desert_face

// HELMET
// ================================================== =====
path models/human/dr/
skelmodel mk2_ver1.skd
surface britmk2 shader britmk2

path models/human/dr/
skelmodel british_ammo.skd
surface britammo shader britammo

path models/human/dr/
skelmodel british_holster.skd
surface britholster shader britholster

path models/human/dr/
skelmodel british_showel.skd
surface britshowel shader britshowel

path models/human/dr/
skelmodel british_canteen.skd
surface britcanteen shader britcanteen

}

init
{
server
{
voicetype british // set the voicetype to use for multiplayer instant messaging
}
}

$include models/player/base/include.txt


after " // HELMET
// ================================================== ===== goes the enw gear jsut selcet it and copy than you open a new mopdel (your skin) and paste it in it when you pack your "own" skin make sure that you take out the human folder from Krystof's skin and put it in your skin i eman models/ just add folder human and put the files from krystof human folder (it's contains all of the skd mdols fiels) but you can also make a skin without any human folder you just need to have it on your computer the original dsert skin ahh.. damn i got you confused now.....
  
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