Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > Lounge > Offtopic
Reload this Page A Far cry from what we are used to, modability of HL2
Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
A Far cry from what we are used to, modability of HL2
Old
  (#1)
Snuff is Offline
Corporal
 
Posts: 899
Join Date: Jun 2003
Location: Land of opportunity
   
Default A Far cry from what we are used to, modability of HL2 - 09-18-2003, 02:38 PM

I was reading my Oct. edition of PC Gamer last night. Thought I would post a few of the comments made concerning multiplyer and the modability of HL2. This was an interview with Gabe Newell, the head man at Valve.

-Doors are being opened to mod teams a month before HL2 ships.
-" more than anything, we pay attention to what has the attention of the community.If thre's a lot of activity on the various Half-Life websites, then we try to give attention to the mod team creating the enthusiasm."

-"to simplify the migration from HL to HL2- we've converted a bunch of the content ourselves from the original."

concerning mod tools- "Face poser is the best we've seen for facial animation and creating VCD's." "Hammer's great at world geometry and entity logic" "XSI is where we build a lot of our static props, and we're working with softimage on better integrating work flow and on getting XSI into the hands of mod teams via Steam." " We will have a much better environment for people in XSI because of Softimage's commitment to mod teams." "People using SDK will be able to do a lot more in Source than was possible in the past."

concerning the mod community- "It's been a huge part of the success. many people at valve have come out of the modding community, and we feel the importance of being part of a larger effort to build and sustain gaming." " Valve wouldn't have existed if it weren't for the modability that id software put into it's designs."

These were just some of the notable statements in the article. I just thought how ironic it is for valve to be so pro-mod and supportive of the community and for EA to just leave their communities with a couple of scraps from the table.

Valve >>>>>> ea
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.