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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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Shoegaze99 is Offline
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Posts: 149
Join Date: Jan 2002
   
Default 02-05-2002, 05:58 AM

I hear you, Snake2222. That's a symptom of the larger problem on public servers: players do not care about the enjoyment of all involved, just themselves. And as online shooters become more team-orientated, the frustration with such knuckleheads grows worse.

I don't mind a sniper or two on my team. Hell, I expect and *want* it. There are wonderful tactics to be used on many boards. Snipers have their place. But many times it seems that *everybody* wants to be a sniper, and that sucks for those who want to play with a balanced team. Many is the time I have switched sides to balance the teams, or changed weapons to fill out a role my team needed. That's rare.

I fully understand why so many people gravitate to the sniper rifle. There is a great deal of satisfaction felt after successfully picking somebody off when they weren't expecting it. But when there is a situation as you describe, with such horrible balance, it ruins the fun for everyone.

The above is one of the reasons why I'd like to see flexible and powerful admin tools for Medal of Honor. I have played on Day of Defeat servers (DoD is the superb Half-Life WWII mod) that strictly limited how many players of any given class could be on a team. They *forced* you into balance ... and I liked that.

See, I don't feel snipers or rockets are the/a problem in Medal of Honor, not when in the hands of a team player out to share some fun with others. My biggest beef are those players who are there for numero uno and forget they are playing a _team-based_game_. (Assuming you are playing team-style, of course ... I always do)

I have a feeling when better admin tools creep into the community, there will be some fun servers to choose from.
  
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