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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
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RUNGSI is Offline
Senior Member
 
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
   
Default 10-09-2002, 04:09 PM

I know the map has plenty of sniper locations.
The thing i have pointed out to some people is that the positions, are good shot at people on the bridge itself.
allies have very key sniper positions in there base as well.
some of the major sniper postions will fall into more of a "common" area for a counter sniper to check.
So it should even itself out.
I understand the issue of snipers, and some players will use it.
When I was laying out the map I was designing more of a rushing to the other side and kicking the enemies butts on there own turf kind of feel.
First I need to get there..
I just dont want people to feel a downside of the map when its also just as fun to try to rush across the bridge, toss a few grenades, and get a gang up to overwelm the other side.
We really will not see how it can be played out till i do a public release and some server will start hosting it. We need to get some full games together and see how it plays.
Which is main reason I will have the first public release still a BETA.
Plus. final might be held to the expansion packs release. The exp pac might give the map more weapon and playing capability.
We will just have to see.

Now as for the doors on the side. well.. The Single Player version continues from that point. You crose the bridge.. do couple objectives. then go threw those doors to complete final mission..

I would also like to see more OBJ map have axis completing the objective. The obj I have planed out.. well.. allies wouldnt look right defending a base that has german bunkers.
second.. the obj that needs to be complete fits a allied type of attack.
I think everyone will enjoy it.

thunder and rain sounds are in the map. If you are not hearing it, well.. the very first map i released to the people who signed up and recieved a private link. The ubersound file was incorrect.
The download on my website has the fix. If you have the version from my site, then its an ubersound issue. Mostlikly a conflict from another custom map you have installed.
But the rain and thunder sounds are there.

i totally agree with the look of each sides island. Im going over diferant designs. The only thing holding me back is the depth of the bridge. worst come to worst. the bridge will need to be redesigned and lowered.
I hope i dont have to go that direction.
I going to look into adding a really thick fog so the structure of the bridge will disapair in the heavy fog.

well let me know who you feel about that idea.
Thanks for the feedback.. keep the ideas coming.
  
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