Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Lounge > Tech Questions & Problems
Reload this Page Identifying a player's attacker
Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#5)
Shockwave is Offline
Junior Member
 
Posts: 8
Join Date: Nov 2002
Location: Rochester, NY
 Send a message via ICQ to Shockwave  
Default 12-16-2002, 02:26 PM

Thanks for the vote of confidence, but there are a bunch of programmers whose skill with the game's scripting language is considerably greater than mine. It is they who I had hoped to reach with this thread. I was lead to believe that this forum was moderated by the 2015 gang themselves which is why I posted this here.

For what it's worth, the reason I am interested in accessing this information is to develop a better TeamKill monitor for the game. I have already been successful implementing a robust TK kick/ban/kick-ban system and even a !forgive option for victims to forgive accidental TK's. Unfortunately, players who TeamWound can escape automatic detection. I could add logic to track damage done to team members by individual players if I could just get the game to tell me who is causing it. Everything else I need is already in place.

I personally enjoy having FF turned on because it makes the game more interesting and forces people to work together as a team instead of mindlessly spamming everything that moves. It's just too bad that some players seem to get their kicks by trying to ruin everyone else's fun.
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.