Walker DDay is finished. -
05-18-2003, 03:36 PM
My first player skin, allied_walker is finished. I made the textures and da_neural was nice enough to wrap it up for me. Here are some screenshots, thanks to Scalping Chief for posing.
[img]http://www.dodstudios.net/uploads/uploads/walker_dday.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_dday3.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_dday6.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_dday7.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_dday9.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_dday10.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_dday11.jpg[/img]
There is only one problem... my gear (canteen, shovel) show up as green and have no detail when this is what the gear .tga looks like.
[img]http://www.dodstudios.net/uploads/uploads/walker_air_gear.jpg[/img]
And how the hell can I get these on the skin?
[img]http://www.dodstudios.net/uploads/uploads/walker_grenade.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_hands.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/walker_jumpknife.jpg[/img]
Something tells me this post will take a long time to load.
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