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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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First Man Down is Offline
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Posts: 127
Join Date: Jan 2002
Location: Guelph, Ontario, Canada
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Default 01-24-2002, 01:22 AM

Maybe I'm typing in Chinese, Siggi, cos you missed the point again. Not in it's entirety, though, I'll at least give you credit for that.

It's not needing more bullets to kill your opponent that requires more skill, it's being able to deliver more bullets without having some bloke deliver more bullets first. There's no chance to react with CPR. Captain Newbie just shot me from the otherside of the map and killed me with two shots. Only if I had my peripheral vision to alert me to his movement. Wait a minute! Is that why close-counter combat is promoted in MP games! Is that why we learn to strafe and circle! Could it be because it's a videogame and that's the only way to foster a skills curve! Am I onto something???

But what about a sniper rifle, you say? Well, if you're retarded enough to stand in one position for long enough, you deserve to get a bullet in the head and die with one shot. But many of you know that the sniper rifle is extremely hard to master (in terms of frags) and nearly impossible to use effectively at close range. Those interested in frags - and most players are - will choose to utilize a different weapon, the SMG, perhaps.

I agree with you on one thing; jumping like a madman possessed is pathetic, but the other skills you scoffed at are universally accepted as the traits of a good player. You hint at lacking these skills, so I'm going to go with my pal, madrebel, here, and assume you actually do lack these skills that are considered by the vast majority as what separates the good and the newbie, or shitty player.

First of all, sneaking up one player 'A' requires little real ability, especially since while playing a videogame, I'm unable to hear an opponent come from behind, or take advantage of my peripheral vision - all the tools needed to give player 'B' and opportunity to respond to his attacker - just like in real life. Can you incoporate that into your sacred realism mod?

Now, if you sneak up on player 'B' and are unable to kill him, but (and here's the kicker) he is able to turn around, avoid your attack, and then drop your sorry ass - well, you've been "owned."

So, if I'm correct, your desire for CPR stems not from realism, but from your frustration with being unable to manipulate a keyboard and mouse in such a manner than enables you to be competitive. So, in essence, CPR allows you to win, which you like, but regular play doesn't allow you to win, which you don't like.

OK, I get it now.

By the way, I've never even tried a Quake game.

[This message has been edited by First Man Down (edited January 24, 2002).]
  
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