A new MOD of Mine -
08-08-2003, 12:34 AM
Here are some new pics of the Second part of the RE Mod:
Also check after the pics for our updates and stuff.
Sewer Entrance - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo1.jpeg[/img]
Sewer Entrance Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo2.jpeg[/img]
North Supervisor's Room - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo3.jpeg[/img]
Waste Treatment Pool 1F - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo4.jpeg[/img]
Croc's Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo5.jpeg[/img]
Croc's Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo6.jpeg[/img]
Croc's Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo7.jpeg[/img]
The Sewers - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo8.jpeg[/img]
The Sewers - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo9.jpeg[/img]
Hallway Where Leon Get's Shot - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo10.jpeg[/img]
**UPDATES**
Well there are more pics, but they are of some of the secret rooms so I won't show you, and take note that all these rooms I have made are from Resident Evil 2, and we are planning to have about 3 back to back maps for a long game experience, that should take awhile to beat, filled with music, secrets, cut scenes, monsters, and more.
Small_Sumo recenlty decided to help us out with the monsters, and I have total faith in him that he can do a good job. We are planning to have these monsters:
(If you know anything about Resident Evil, you'll know these monsters)
*Zombies
*Zombie Dogs (Cerberus)
*Lickers
*Hunters
BOSSES:
1.William Birkin - Second Form
2.William Birkin - Fourth Form
3.Nemesis
4.???
**Also, we are trying to make an inventory system with the inventory screen, so the player(s) can pick up such items like keys, cardkeys, and stuff like that, so the player(s) can use them at later times. So if we can get that working that should be really cool.
**Guns and ammo will be scarce, just like in the Resident Evil games, but not too scarce. There will only be one of every gun, but some may have two, so you and whoever your playing with will have to decide who takes what.
**There are some spots in the map, where you will have to have help from your teammate to get extra items like guns and ammo. If you playing solo, well your **** out of luck on that part.
**We have also been thinking whether we should take off the HUD permentally or leave it, because if we want RE to be as RE as possible, we'll have to take off the hud, and you'll have to refer to your status screen. What do you all think of that?
But anyways, those are our target monsters that we want, but if we can get more, we will sure do so. The bosses though are probably going to be the hardest. But if you know anything about animations and modeling and all that stuff, please help us out, we could use it, we need some good looking monsters . Also, tell me what you think of the pics. Thanks!
Oh and by the way, if you don't like Resident Evil or the idea of this mod, well good for you, I could care less, but it's one thing when someone replies to someone's post with spam. So please, don't do it. Thanks again.
--Zacharino
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