
01-25-2002, 06:33 AM
It's really too bad about MOH:AA. It's a fun game and the multi-player does play very well. However, without a dedicated server Linux port, this game will whither and die for on-line play.
I'm not trying to get people pissed off at me about this, if anything, you should all be pissed at EA. According to some information that I've received, 2015 really can't do much about a Linux port unless EA gives them the order to do so.
Givin EA's not so stellar past involvement with on-line games, I'm sorry to say that a Linux port will probably never happen. As a direct consequence, there will never be many big hosting companies running servers for MOH:AA. (Every server admin that I know runs strictly Linux and wouldn't put a Windows machine up as a game server if their life depended on it.) And it will never reach a level of servers even remotely close to 1000 servers (or more) that a game really needs to be long lived.
If you look at the stats on Gamespy.com (love 'em or hate 'em, they got some useful information on that site) you can see that right now, there are only 242 MOH:AA servers up and running. There are also 226 DEMO servers running. Currently, we can only hope to reach about the same status as Tribes2 and MOH will probably top out at about 600-700 servers and reach no where near the status of Wolfenstein or even UT.
Mods are nice, and it's good to have a community that will make them readily for a game, but without Linux server support (which, by the way would be almost a no brainer as it's a Quake 3 engine game) MOH is doomed to be a B level title. Even though it's a much better game than most of the ones that are above it in the server rankings.
-Twitch
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