Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page realism mod for breakthrough
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
realism mod for breakthrough
Old
  (#1)
pablo_diablo is Offline
Junior Member
 
Posts: 13
Join Date: Apr 2003
Location: mancunia
  Send a message via MSN to pablo_diablo Send a message via Yahoo to pablo_diablo  
Default realism mod for breakthrough - 10-30-2003, 07:58 PM

hi this is my first weapons modifacation and the only reason i did it is because of the way the weapons handle in breakthrough so heres a section from the read me of my mod

Rifles
all rifle men get 2 grenades and a pistol

Sniper rifles
all you get is a pistol with the sniper rifle one any team so make them shots count

sub machine gnus
All the guns have been accurised to a realistic standered and in my eyes are an assault weapon so each man gets 4 grenades when using a sub machine gun.

light machine gun
the light machine guns have be accurised to a very realistc standered. you cannot run very fast but the rate of fire and accurcey on both the bar and vickers is very good and u get 4 moske grenades and 2 grenades as i see the machine gun as a base of fire weapons so cover ur sqaud mates and lay down a smoke screen fi need be.

Pistols
all the pistols are more powerful and should only take 2-3 shots to kill enjoy

if u would like me to email u the pk3 pm me and i'll get back to you asap
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.