<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
Blashy, if you are unable to understand the fundamental differences between a FPS and an RPG, or the vast differences between designed a RTS and a FPS, well, you certainly won't understand why FPSs are historically shorter games. At their core, the games are different, and *designing* the games is a much different process.
That said, shooters *are, getting shorter these days, by and large.
At one time shooters did pack in a lot more gameplay time. The Internet has changed that. Multiplay has changed that. The advent (and success) of multiplay-only shooters has changed that. A game does not have to pack in as much SP gameplay because what publishers and developers really want is for games to have a long life via online play and the contributions of the mod community. And, right or wrong, the idea has panned out fairly well for many games.<HR></BLOCKQUOTE>
well said. i concur
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