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AACOM SURVIVOR: TEAMS AND RULES
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TGB! is Offline
Command Sergeant Major
 
Posts: 2,644
Join Date: Dec 2003
   
Default AACOM SURVIVOR: TEAMS AND RULES - 05-12-2004, 12:10 PM

[img]http://reichnation.com/uploads/aacomsurvivorlogo.jpg[/img]

And your teams are:

Team 1: PYRO'S FUNTIME BAND
PYRO
SHORTHAND
TONY MONTANA
FLUFFY BUNNY

Team 2: BUCKWEEDS BOMBSHELLS
BUCKWEED
STATIC
BUKDEZ
MILLA

Team 3: WEIRDO NAMES NOONE KNOWS WHAT THEY MEAN
MADMARTAGEN
STRVS
MERLIN22
TYSTAND

Team 4: GUARS 4 ARMS OF PIMP JUSTICE
GUARNERE
QUZE
MACHETTE
SGT. PAINE

RULES:

Rules are quite simple:

Four teams. Some activities will have teams competing together while others will have teams competing for cummulative points (meaning lone gun-men, but total points added together at the end).

After each event, the team that scores the LOWEST will be forced to gut one of their own.

Scores are NOT accumulative; meaning they do not carry over to the next event.

Each EVENT will have anywhere between 24-48 hours for completion.

Screenshots of progress during events is MANDATORY or whats the point.

PM screenshots and questions to me or ZEN.

All SCREENSHOTS verifying event completions MUST come with the time in the lower corner, as well as time visible in posts. Signing up at forums, set the forum time to EASTERN STANDARD TIME. No exceptions folks. I’m not gonna sit back converting time-zone shit.

This thread will be locked soon but will be updated with Eliminations.

A new thread will be created for each event - stickied then unstickied.

I need headshots of each of the contestants so that we can create a SURVIVOR STYLE ELIMINATION GRAPHIC; and to have something to visualize while I'm wanking. Obviously. happy:


Above graphic courtesy of ZONER.
  
 



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