Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Lounge > Tech Questions & Problems
Reload this Page Quake III
Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#8)
Coriolis is Offline
Senior Member
 
Posts: 303
Join Date: Jan 2002
Location: Tulsa, OK, USA
   
Default 06-21-2001, 09:29 AM

The "Q3TA engine" is just 1.27 version of Q3, as near as I can tell. They use the same executable, after all.

An "engine" is basically a set of tools for making a game more quickly. A "graphics engine" is an already optimized way to store and render your 3D assets. A "sound engine" is the same for sound. A "game engine" typically includes a sound engine, a graphics engine, input control, development tools, etc. It almost always has a networking engine built into it as well, though one might imagine a single-player game engine.

The quake3 engine had a couple big advantages for us; performance and familiarity. Our coding staff and level designers were familiar with quake technology. When we started development, no other licensable engine could boast the rendering speed or quality of quake3.

We could have achieved the same results with another engine, or even starting from scratch, but it most definitely would've taken more time.
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.