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Reload this Page Sup Guys... HEY RUDE
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Sup Guys... HEY RUDE
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=[DOA]=BallBuster is Offline
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Default Sup Guys... HEY RUDE - 10-30-2002, 11:20 AM

How have you guys been... long time no taunt - LOL

I will be playing AA again as soon as SpearHead comes out.
We (=[DOA]=) have been busy getting into BF1942 lately - we are still alive

RudeDog
You should try my weapons mod out on your server fo a few days
and see if everyone likes it. I need a good server to play on

Heck... I might even contribute to the server fees

=[DOA]=BallBuster
[img]http://www.mohm.com/doa1.jpg[/img]
  
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Default 10-30-2002, 11:55 AM

I agree. I'm sorry, but I think the DOA weapons mod is the most fair for both sides. No one has an advantage. Even the smg's kill good. Once you get used to it, you'll see that the weapons are very even. We had a ton of visitors on our server that told us it was the best mod they played. I don't like the arcade play and the CKR needs work. I bet others would donate too if you changed to DOA mod.
  
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Default 10-30-2002, 12:04 PM

I love the DOA weapons mod, except for the changes to the M1. I dunno, maybe it's just my crappy aim, but I find the garand less accurate. Is that accuracy tweaked in the mod, or am I delusional?

Otherwise, it's a damn fine mod.


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Default Mod - 10-30-2002, 12:17 PM

The M1 is actually more accurate in the =[DOA]= Mod

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[img]http://www.mohm.com/doa1.jpg[/img]
  
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Default 10-30-2002, 01:31 PM

Well, I musta been drinkin'...heh heh


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Default 10-30-2002, 07:17 PM

The other thing I don't like are the sniper rifle's damage. That seems a little stupid to me. An example using smileys:
[img]http://mohaa.xgshosting.com/forum/images/smiles/snipersmilie.gif[/img] sleep:
  
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Default 10-31-2002, 06:46 PM

We did alot of tweaks as we went along, so the end result was better. And the sniper rifle uses the same bullet as bar and Garand. Why should it kill with one shot?? You all ready have an advantage with a scope. One shot to head will kill... a sniper should be a marksman. If you hit someone anywhere else, they lose 80% health. Thats pretty hard hitting for one shot.
  
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Default 10-31-2002, 08:21 PM

Hey guys. how's it been.

I have been playing some BF1942
Getting ready for the big Spearhead release.


I don't know I'm kind of partial to CKR. we have also done some tweaks. Strik0rs "squint mod" this is what I'm calling it. It brings the BF42 rifle zoom to MOH very tastefully done. Also the 2 pistol whips and your dead mod- forgot who did that one. Possibly Redsoccer.

Stop by any time. I need to meet up with you more on bf42


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Default 10-31-2002, 08:23 PM

Quote:
Originally Posted by rudedog
Hey guys. how's it been.

I have been playing some BF1942
Getting ready for the big Spearhead release.


I don't know I'm kind of partial to CKR. we have also done some tweaks. Strik0rs "squint mod" this is what I'm calling it. It brings the BF42 rifle zoom to MOH very tastefully done. Also the 2 pistol whips and your dead mod- forgot who did that one. Possibly Redsoccer.

Stop by any time. I need to meet up with you more on bf42
Well, in response to ball, how can the KAR98K do more damage than the sniper? Also, rude, I did the pistol mod.
->Red
  
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Default 10-31-2002, 10:45 PM

The mauser's wierd in the mod, it has no bolt action if you shoot fast
  
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Default 11-01-2002, 12:58 PM

Cool Fool, what it's like the Gerand?

BTW: I just realized that Spearhead is less than 2 weeks away. This is weird, as we began talking about an addon since July, heh

PS: WB from the dead Ball! Missed ya! biggrin:
  
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Default 11-01-2002, 01:32 PM

I think the Mauser glitch was fixed in our latest tweaking. Do the smg's work as well as STG/bar in CKR? In DOA mod they do. I just like how Allied and Axis weapons are equal in our mod.
  
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Default 11-01-2002, 04:20 PM

Has anyone noticed that the {MOB} mod is pretty much the same as the
=[DOA]= mod? I think we need to get our server back up, everyone was willing to pitch in money so why not do it?
  
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Default 11-08-2002, 12:10 AM

I think there are more differences between the [DOA] and {MOB}
mods than there are simularituies.
My mod is pretty much straight CKR with each weapon being the average of its weapon class.
ie..
Split the difference of the CKR smg's and you have the new setting for both smg's.
The weapons in each class are exactly alike.

We have had a few people who didn't like it because the weapons were no longer realistic. Although most people who have tried it, liked it. Neither side has a weapon advantage. It now all comes down to skill.
  
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Default 11-08-2002, 01:41 AM

i like the MOB realism everynow and then, for a chanage. Two pistol whips and your Dead, I gotta play on the aa.com server more often. I was getting used to shotting them once in the ass, and then two whips.
  
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