MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
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Senior Member
Posts: 235
Join Date: Jun 2002
Location: USA
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10-13-2002, 10:47 PM
Quick comment, It seems that there are many people out there trying to make this map. Is it just me or what?
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Senior Member
Posts: 521
Join Date: May 2002
Location: Bathroom
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10-14-2002, 12:13 AM
OmG those screenies look great! How long did they take to compile?!
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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10-14-2002, 03:30 PM
Ok, I've added a whole bunch of things to PDH.
1. Communications building.
2. Storage house.
3. Command center/bunker.
4. Enlisted quarters.
5. Walls and gates
6. 2 small guard posts
7. Small town (can't go inside it; blocked by gate, but looks good)
8. Water tower.
9. Fuel tank.
10. Rocks for cliff-it looks more realistic now.
I've moved the two huge bunkers into a different position so that I could have room for the rest of the base.
I'm going to try and add a road that runs through the bunker area and stops near the cliff for the realism of supply methods.
The cliff faces do not have the same shape and look a lot more like an actual photo of PDH.
I've got a webmaster working on a web page for me and when that's done you guys will be able to see screenshots, upcoming projects, stuff like that.
Oddball, if you're free, I'd like to speak to you on the AlliedAssault.com TDM server. It's a lot faster than waiting for a message each day.
If anyone else is trying to make this map, me and Oddball will be the one's to finish it first.
Status: I think beta time is coming ever so closer.
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 Early Map Beta preview download available..enjoy :-) |
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Member
Posts: 36
Join Date: Sep 2002
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Early Map Beta preview download available..enjoy :-) -
10-15-2002, 12:21 PM
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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10-15-2002, 03:18 PM
I guess nobody likes my map cuz I don't have screenshots, heh.
Right now I don't know what the hell is going on, PDH won't compile for some verdammed reason.
Where is the SDK when you need it... Just a few weeks more...
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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10-18-2002, 11:08 AM
I'm thinking about making my PDH a TDM instead of OBJ...
What do you think? I mean it'll just look like Oddball's when I'm through.
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 Whatever |
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Member
Posts: 36
Join Date: Sep 2002
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Whatever -
10-18-2002, 02:51 PM
Whatever you want it to be Havoc. An objective map would be cooler, though.
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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10-23-2002, 02:14 PM
If you could see it now, it wouldn't look too good of an obj. I doubt my experience is good enough for an obj anyway, but I think you'll be satisfied when or if you play it.
I am currently stuck once again with a compiling problem:
PDH won't compile. I have been able to compile other maps, but the textures are "abnormal". They are not the size that they are supposed to be, and they look kind of tiny. Static objects (furniture, sandbags, etc) don't show up. When compiling PDH, it only creates a prt file. No BSP, no VIS, just prt. I don't know what the hell is going on. This time the problem is serious, it's turning into a large obstacle in my map's conclusion.
BTW for all you new people looking at this forum, it was posted by me.
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 POINTE DU HOC TDM CANCELED |
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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POINTE DU HOC TDM CANCELED -
10-30-2002, 10:16 PM
I am quitting my part of Pointe du Hoc.
There have just been stuck with this compiling problem and I don't think I'm going to come too far. Yeah it's just a problem that I have to sit down and take my time on, but I've been doing that for over 3 weeks or so now.
Going to try and give Oddball.woof my map and hopefully, it will help him a lot. Don't forget that the Pointe du Hoc project itself is not over, as you may have seen, Oddball's work on PDH so far has foreshadowed a beautiful outcome of which I'm sure you all will enjoy. Then of course, move on, lol.
So for all of you excited viewers, keep an eye out for Pointe du Hoc sometime this year and I'll see you around. This post will still be up for any further conversing about the map.
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 ???????????????? |
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Member
Posts: 36
Join Date: Sep 2002
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???????????????? -
11-02-2002, 01:03 AM
Dammit man, after all this time. I never thought it would come to you quiting. Woof 'll hopefully keep HIS awsome map going, at least.  .....
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 ???????????????? |
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Member
Posts: 36
Join Date: Sep 2002
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???????????????? -
11-02-2002, 01:07 AM
Dammit man, after all this time. I never thought it would come to you quiting. Woof 'll hopefully keep HIS awsome map going, at least.  .....
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 !!!!!!!!!!!!??????????????!!!!!!!!!!!!!!!!!!!!!!! |
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Member
Posts: 36
Join Date: Sep 2002
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!!!!!!!!!!!!??????????????!!!!!!!!!!!!!!!!!!!!!!! -
11-02-2002, 01:08 AM
Dammit man, after all this time. I never thought it would come to you quiting. Woof 'll hopefully keep HIS awsome map going, at least
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Guest
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... -
11-02-2002, 02:22 AM
dammit man , tripple post hake:
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1st Lieutenant
Posts: 4,948
Join Date: Oct 2002
Location: humping gobots...
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11-02-2002, 03:42 AM
i jus read 7 pages! i wanna play this friggin map, is it still in the works? it looks like you guys aoutdid yourselves, guess i jus' gotta wait.....
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Member
Posts: 82
Join Date: Jun 2002
Location: It just won't stop moving!
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11-02-2002, 06:38 AM
Yeah it's still in the works, haven't heard from Oddball in a while now though.
Sorry to give up your hopes on my map, Legend, but you probably would have understood me now if you were in my position.
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