Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page Relearning MOH skills
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

Reply
 
Thread Tools Display Modes
Old
  (#31)
Phoenix62 is Offline
Senior Member
 
Posts: 152
Join Date: Jan 2002
Location: Italy
 Send a message via ICQ to Phoenix62  
Default 11-11-2002, 12:55 PM

Gerard.....i agree with u totally......

The concept under CKR is good...but.....

U are right...

Take in account this:

STG 44 in normal MoHAA does 27 Damage

In CKR does 80 !

With this value...Axis don t need anything more....
Infact u usually see almost 80% axis using STG44 into CKR Realism servers...

CPR put STG44 higher.....85 damage !

CKR was very good in the beginning of MoHAA....when players started to learn how play this game much better...
Actually the skill is high....and that values....are too high too !

In 31/5/2000 i sent my personal Realism mod here at alliedassault.com:

http://www.alliedassault.com/pafiledb/p ... ile&id=820

I hope u know about reading into tik files....
If no....almost u can....all of u can...read the txt file into my mod...so u can complain its genesis....

Important thing...with the permission of the author....PHR Realism is based on CKR....

I worked especially about movement speeds, accuracy and damage values to obtain a Realism-Fun mix....with a special reguard about normal rifles...to increase use them....

Make me a favour....download that small 42 Kb file...and at least read the .txt file inside....
And tell me what u think .

PS:
In my PHR Realism STG44 is set at 42 damage....

In few words...take in account this example...

Give Default MoHAA 0 value...
Give CPR and CKR 100 value...

U can give my PHR...mmmh....65-70...
And finally u can give actual Spearhead Realism ON something like...40-50

Sorry for my poor English...
I m from Italy !
  
Reply With Quote
Old
  (#32)
Phoenix62 is Offline
Senior Member
 
Posts: 152
Join Date: Jan 2002
Location: Italy
 Send a message via ICQ to Phoenix62  
Default 11-11-2002, 01:31 PM

Ehm...me again...

Just for curiosity:

About mg's: STG44 and Bar

STG44:

CKR : 80 Damage - 0.85 movementspeed
Spearhead Realism : 35 Damage - 0.85
PHR : 42 Damage - 0.85 speed


Bar:

CKR: 104 Damage - 0.85 speed
Spearhead Realism: 42 Damage - 0.80 speed
PHR : 62 Damage - 0.80 speed



About smg' s: MP40 and Thompson


MP40:

CKR: 60 Damage -0.96 speed
Spearhead Realism: 35 Damage - 0.96 speed
PHR : 38 Damage 0.94 speed


Thompson:

CKR: 75 Damage - 0.96
Spearhead Realism: 30 Damage - 0.96 speed
PHR : 40 Damage 0.90 speed



In PHR 2.0 Thompson do little more damage...but a little bit less accurate than MP40...

Spearhead Realism consider this opposite...


As i can see....it seems Eala team saw much more my PHR values than CKR....LOL !
  
Reply With Quote
Old
  (#33)
Guest
 
Posts: n/a
   
Default 11-11-2002, 03:37 PM

EA's so called realism is like what it was in stock MOHAA!!!
so what is stock Spearhead values? it takes 10 bullets to kill?
  
Reply With Quote
Old
  (#34)
geRV is Offline
General of the Army
 
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
   
Default 11-11-2002, 04:02 PM

[quote="Sgt Stryker":3e07b]EA's so called realism is like what it was in stock MOHAA!!!
so what is stock Spearhead values? it takes 10 bullets to kill?[/quote:3e07b]

From what ive played in realism servers the rifles are 1 hit kills a majority fof the time wheras smg's and mg's take maybe 3 hits. Since you're gonna be firing either full auto or in bursts with smg's its not gonna make much difference if it takes 2-3 hits for a kill anyway.

Its harder to hit with a rifle whereas smg'\mg's can spray an area, hence it makes sense that it should take a couple of hits for smg'\mg's and 1 for rifles.




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
Reply With Quote
Old
  (#35)
holy_might is Offline
Junior Member
 
Posts: 6
Join Date: Oct 2002
   
Default 11-11-2002, 04:08 PM

[quote:a3ff7]oh man.. u think 20 fps was bad. on my pld pc i had every thing at min and i had 15fps max... now with my new pc i get 90 with max settings... even in spearhead.
[/quote:a3ff7]

Hey mope what are your system specs? I have just gotten a geforce 4 ti 4600 and i still get 20-50 fps.
  
Reply With Quote
Old
  (#36)
ChronicBrownie is Offline
Senior Member
 
Posts: 140
Join Date: Jan 2002
Location: USA
   
Default 11-11-2002, 07:10 PM

didnt read all the posts.... but some games are in Normal speed and the others are in Fast... you can filter out fast games with your filter. I dont have a problem with the weapons at all... still use the rifle and still dont miss that often. 2 hits and they are down.

My only problem is the game lags... even with my 45fps and 100 ping... it still jerks around. The Malta level doesnt even work for me. (My ping is 40-50 in reg MOH)
  
Reply With Quote
Old
  (#37)
Guest
 
Posts: n/a
   
Default 11-11-2002, 07:22 PM

[quote=Gerard]
Quote:
Originally Posted by "Sgt Stryker":77f54
EA's so called realism is like what it was in stock MOHAA!!!
so what is stock Spearhead values? it takes 10 bullets to kill?
From what ive played in realism servers the rifles are 1 hit kills a majority fof the time wheras smg's and mg's take maybe 3 hits. Since you're gonna be firing either full auto or in bursts with smg's its not gonna make much difference if it takes 2-3 hits for a kill anyway.

Its harder to hit with a rifle whereas smg'\mg's can spray an area, hence it makes sense that it should take a couple of hits for smg'\mg's and 1 for rifles.[/quote:77f54]

the SMG is too weak, the main difference between SMG and MG should be the accuracy at longer range, at close range a SMG is just as damaging.
  
Reply With Quote
Old
  (#38)
Phoenix62 is Offline
Senior Member
 
Posts: 152
Join Date: Jan 2002
Location: Italy
 Send a message via ICQ to Phoenix62  
Default 11-11-2002, 11:32 PM

In normal MoHAA...both smg' s s do 25 damage....
Bar does 30 and STG44 does 27....

Remember 1 thing...

damage is referred upper torso shot !!!
MoHAA increase this value if u hit the head !

If a weapon has at least or more than 72 damage...as base damage...if u hit head...u achive istant kill !

So in CKR...STG44 with 80 base damage....if u hit head....u need only 1 shot to achive istantkill....
Thompson does the same with its 75 damage...
MP40 with 65 not sufficient....
Bar with 104....obviously !

Take in account this when u are argumenting about damage values....
  
Reply With Quote
Old
  (#39)
pest is Offline
Senior Member
 
Posts: 2,828
Join Date: May 2002
Location: Buzzin around the dung pile...
   
Default 11-12-2002, 10:13 AM

I sure do hope the single player is worth $35. The multiplayer isnt worth any more than $5 dollars. Who really cares about mortars (set up in the dumbest places) or portable mg42s? Those are just cheap parlor tricks. The new skins and new guns are mildly amusing, but nothing the modding community couldnt have done if they had the resources. The only worthwhile things I have seen is the "fast run" option and the smoother jumping code. You can still get hung up in SH, but its much improved over the gimpy feel of AA. The maps they released suck, especially malta. I hate dark, hazy, rainy maps, and then they make them linear with cheesy spawns so you have a half mile jog to the action. The vote function is kindof cool, but I can see that getting abused and annoying real quick.

Who is fooled by EA's theory of darker=higher quality? I downloaded SH and have played it off and on over the weekend, but I keep find my self going getting bored and going back to AA.

I wouldnt sweat the realism mod too much, there will be mods out the first week after SH is released.

I am probably still going to buy the game, but the demo is unimpressive to say the least.
  
Reply With Quote
Old
  (#40)
Phoenix62 is Offline
Senior Member
 
Posts: 152
Join Date: Jan 2002
Location: Italy
 Send a message via ICQ to Phoenix62  
Default 11-12-2002, 10:37 AM

Fast Run option SUCKS !
  
Reply With Quote
FAST or NORMAL ??
Old
  (#41)
KILROY Is Here is Offline
Junior Member
 
Posts: 10
Join Date: Nov 2002
   
Default FAST or NORMAL ?? - 11-12-2002, 10:38 AM

I played Spearhead last night and it was an agreement with most of us playing that the game play was too fast, in the close engagements players were jumping around each other like crazy. Someone said the DEMO was on FAST?? and the full version will have a NORMAL speed. Wait a minute! I don't remember this in MOHAA although I played on a server where everone WALKED ( man did that suck). So is this right then? Is the server going to have the option of FAST and or NORMAL and going to have to list it so we know? Crip last night felt like playing UT.
  
Reply With Quote
Old
  (#42)
Guest
 
Posts: n/a
   
Default 11-12-2002, 10:52 AM

Quote:
Originally Posted by Phoenix62
In normal MoHAA...both smg' s s do 25 damage....
Bar does 30 and STG44 does 27....

Remember 1 thing...

damage is referred upper torso shot !!!
MoHAA increase this value if u hit the head !

If a weapon has at least or more than 72 damage...as base damage...if u hit head...u achive istant kill !

So in CKR...STG44 with 80 base damage....if u hit head....u need only 1 shot to achive istantkill....
Thompson does the same with its 75 damage...
MP40 with 65 not sufficient....
Bar with 104....obviously !

Take in account this when u are argumenting about damage values....
so you're saying that requiring 2 headshots to kill someone is normal?
with people half-life-shuffling and the grossly inaccurate stock weapons that is almost impossible.

anyway, their "realism" wouldn't be so bad if the guns didn't spray like they do in stock. One must realise that MOHAA maps are constrained to be under 200 meters by Radiant, so rifles and MGs would, in real life, be able to shoot from one end of the map to the next with virtually no spray (if you fire MG in short bursts or single shot)

In real life machineguns and rifles are accurate to a distance where you can hardly see the enemy without scopes or binocs, but I don't see soldiers whining about being shot from all the way across the field, so people need to stop whining about how accurate guns are in CKR. You shouldn't be able to close 100 meters between you and a rifleman or machingunner just because you're strafing side to side, that falls under the heading of finger-workouts, not tactics.
  
Reply With Quote
Old
  (#43)
Kaiser [K1] is Offline
Member
 
Posts: 84
Join Date: May 2002
Location: Brussels, Belgium
  Send a message via MSN to Kaiser [K1]  
Default 11-12-2002, 10:57 AM

Quote:
Originally Posted by Judas


The thing that really has me off is the no lean while moving thing .. good god this sucks, and no i am not a lean strafe guy ... It is now almost impossible to position yourself at a corner ... you are either too far over with half your body sticking out or you cant see around the corner ... it sucks !!!!! i guess we can thank the whinners for this one eek:
eh? I don't get your post you can still lean round corners just when you move forward you stop leaning it takes a bit of practice to get it right but it can be done. Leaning faraway from a corner then creeping up looked stupid this way looks better. Just get used to it and stop moaning. Jeeze the moaning hasn't stopped about this leaning since the day MOHAA came out.

Leaning and running looked stupid leaning and crawling round corners looks even more stupid EA saw it looked stupid and fixed it. Not before time, IMHO it should have been fixed within days of MOH:AA release but that's EA for you.

Aww shit now you've got me whingeing now. mad:
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.