Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page reloading time
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#4)
geRV is Offline
General of the Army
 
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
   
Default 08-14-2001, 05:37 AM

How do u know he isn't holding a clip? U cant see his other hand so its a possibility he has it in his hand or maybe its strapped onto the butt of the gun like some m1 carbines would normally have it .

I used to think the same thing as you about the garand reload but know i love it. In dod the reload sequence looks far too laid back like the guy has all the time in the world to reload and its the length of that sequence thats got me killed many times.

Also in DOD u have to fire off 8 shots before reloading which is realistic. In medal of honor u can reload any time you want which may not be realistic but theres far to many times in dod where ive ran round a corner with 2 rounds left and had 3 or more germans waiting for me.


If the ai in this game is as clever as its made out to be we will need to reload whenever we can


------------------


ONCE MORE UNTO THE BEACH

[This message has been edited by Gerard (edited August 14, 2001).]




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.