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Reload this Page LOD Terrain - Better to be small and many, or one big piece?
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crunch is Offline
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Join Date: Sep 2002
   
Default 12-01-2002, 04:13 PM

[quote:803c4]The engine can only handle LOD if the elevation does not exceed 512 units per section and it doesn't matter if they are joined or not.[/quote:803c4]

It does matter. If you take your 512x512 patch and adjust it's vertices to the heights you want, you can then do the same to another piece, and then snap them together for a total height DOUBLING the max restriction per patch. This process can be repeated to triple and quadruple the height restriction.

The key is to build the terrain in sections. If you join your 512x512 flat patches, and then adjust your vertex, then you are limited. So adjusting them first is the key. Then snap them together.

There is no misinformation here at all. Try it and see for yourself.
[img]http://www.msnusers.com/_Secure/0QwDeAikUC62ysmT4IR!A3Oj5CETGSPnMTpM5NA06mFcO*cY0U rv5htlC2s2dmDeTYUpdqstOL4yGcHW2kFrXvnBgq6UIpCLNvKl c0st0KeI/height.JPG?dc=4675399361776658818[/img]
  
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