
12-09-2002, 11:49 AM
Thanks mate...
So what your're basically saying is fast vis equals no vis at all??
Then to decrease vis time, could someone tell me how to do some of those nice tricks or where to find them. I've allready followed the links and stuff on it on TMT and read like tons of tuts, but still I'm like: HUH? what do HINT brushes do? (I think i have an idea but never exactly heard how they worked and how to do it)
My map (outdoors, indeed) allready has lots of detailed brushes (all kinds of debris, roofs, the 4 pieces of wood around windows, anything... Only the basic brushes that form buildings and stuff are left over... and all the patch messes I used for the terrain... could they cause long vis calculation time? Any way to decrease that?
I mean I dont mind compiling for 3 hours, but 2 weeks is a little bit too much for me, if you know what I mean?
One more thing: what is a leaking light? Could it be anything else besides a skybox problem?
...Arens...
swordfight:
...fighting his own dark side...
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