Quote:
Originally Posted by semberger
Bottom line, most people who say the mod sucks are just not ready to face the reality that all things being equal, there are people out there who are better than they are.
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I agree. While in my case, when I got sick of the complaining about the weapons, I figured I'd make a REAL realism mod - using historical data. You can't argue about weapons having more advantage if they're modeled after the original design of said weapon (well, you could... but I stopped listening). In terms of all those peeps who say it doesn't take any skill to play on a server with such a mod, then maybe you need to look at it from another point of view - it's not skill in getting kills, but in staying alive. Afterall, isn't that the basis of what ACTUAL soldiers were doing in ACTUAL war conditions?
And Druid, you're right. Can't make everyone happy, so I stopped trying. Not to say my mod is complete (reason why I haven't released it yet) as it's a constant work in progress. But when Red started this thread I thought "more power to him" cause he knows what he wants. Last night he said to me his quest was over and that his own clan's server has the best realism, and I congratulated him on finding what he likes best. My mod's not for everyone, as the MOB guys have been saying all along. But when I say realism, I'm not kidding around.
BTW, my first public release for this mod hopefully will be this weekend and I'm including a modified version of CK's realism spreadsheet so you all can see the difference in weapons. I'm also including a comparison of all the weapons in this mod to other weapons of the same class. It's not about fairness, it's about realism.