I want to adress a few issues touched on here and bring up a few myself, I play Day of Defeat the Half-Life WW2 mod, that is my reference for the most part, and what I want is something better and this just might be it!
It takes a few games to get the feel for MOH:AA if you played it only 5 times and still dont like it, play it 15 times in a row and you will get better and see why some things are the way they are, first one is player speed, this is a very important topic, you need a jog not a full out run to play this game, or else it would turn into a Q3 style game will fools using the RL everywhere, this needs style and grace and concentration and most of all stradegy, the player speed is perfect IMO, however the way he "bounce walks" makes it seem laggy or something at first before you get used to it, and the player seems to get stuck on corners and things alot.
The weapons I think could use tweaking, I think the garand need to be better, its a rifle, 1 shot in the chest or head and you sould die, 2 shots in the leg and you should die, it takes more skill then the sniper rifle at long ranges because theres no scope but should do more damage then currently.
The scoring needs to reflect good gameplay stradegy, if you are a grenade launcher and the only way you get kills is by killing yourself in the process you should not be awarded a 1 - 1, kill - death ratio, I think a 0 - -1 ratio is better because it means you know what you are doing, the grenade launcher is too powerful yet making it less powerful is unrealistic, maybe a 2 sec more reload would be better, or maybe on another map it would be more proctical I just dont like it much in this map.
I think little extras go a long way in replayability and making a lasting impression on the FPS MP community as a whole, DoD has those extras adn it is why it is still the most played WW2 MP game out there. I think MOH:AA needs to incoroprate the same kinds of extras or make a few new ones, such as:
1) Proning, this really is a necessity, especially after playing DoD and seeing how important and fun it makes a game, this could add to weapon accuracy as well, increase it when prone. Prone = on the floor in a crawling/sniping position for those that dont know.
2) Bleeding, the health kits I think are good, but maybe instead there could be a way you could bleed and lose health over time and have to bandage yourself and keep going, this is also in DoD and makes for interesting situations, like "Damn Im shot should I go for the flag and see if I make it before I bleed out or bandage up and wait for a better oppertunity, but then it might be too late!" see the potential.
3) Medics? They are hated, they are loved, I think if anyone could pull off a well rounded medic MOH:AA could but this dosent seem like it will happen.
4) Anything else! Make something up 2015 Make some cool extras that will keep ppl coming back for more!
Also this community seems really great and positive and there are already a few Mods like the blood patch that I love, great work guys you rock, keep it up. I am a skinner for DoD skins and I think I might just give MOH:AA a crack I think you guys would like what I have to offer!
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Laterz Fellas
