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Reload this Page whoa, tons of MP demo problems
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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killaman is Offline
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Posts: 32
Join Date: Jan 2002
   
Default 12-17-2001, 05:20 AM

Yeh that smg is also pissing me off. I go against guys with hand guns and lose. We are like 3 feet apart. Or I sneak upon a sniper and start shooting him in the back and he ends up killing me. Shit its like even 2 freakin bullets should have caused him enough damge so that he don't turn around and aim at me. i unloaded about 20 bullets at close range and he lived. Even if %25 of the bullets hit, thats 5 bullets. Come on that is bad. 5 bullets and you live. Sure I've heard some war stories about guys with several bullets in them going on to kill a few Charlies afterwards before they dropped, but thats far and in between. Just look at some real WW1 and WW2 war footage, of foot soldiers shooting it out, and you see people dropping with a few bullets. I expected more realism from MOH.

I'll try that burst idea. But I have stood behind my buddy playing the game once and I was purely focused on his crosshair as he when into a gun fight at close range with a luger guy. My fried had a SMG and lost. His aim was on most of the time and he emptied his clip. I see this same crap in RTCW. one of my other friends, who is a heavy Q3 player says he sees the same thing in Q3 games. He says its due to lag. He says I am shooting at were the person was like half second ago so I am not actually hitting him even though it looks that way from my point of view. He says thats why in games with lag he used explosive weapons with large radius of damage, that way he still causes damage to the enemy,even though they are about half a second away.

[This message has been edited by killaman (edited December 17, 2001).]
  
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