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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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Muff is Offline
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Default Mods - 01-31-2003, 05:13 AM

I have an idea for a mod, possibly been mentioned before, for the portable mg. It is to create a portable 30cal for the us, a portable Bren for the British and whatever mg the russians had. It is also to allow the player to lay down and use the bipod, or rest it on the wall to make it much more realistic. Has this been done or is in the process of being done?
  
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Default 01-31-2003, 06:15 AM

No


  
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Default 01-31-2003, 07:18 AM

first some of the stuff you mentioned havent even been modeled yet, and the rest of it will need incredible amounts of scripting, and maybe even animation to it..quite a task for someon with no modding expierience


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Default 01-31-2003, 07:31 AM

No SDK = No Mods hake:
  
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Default 01-31-2003, 08:05 AM

No, i wasnt gonna do it, just mentioning something which I and people i play online with would like to see, in case something was looking for mod inspiration. When is the Sdk going to be realesed anyway?
  
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Default 01-31-2003, 12:45 PM

I have a mod for spearhead that actually can keep track of what player models you are using, and give you weapons based on your player models.

For example, i hae a PJGWweapons pack which gives the player the proper models for the game, and the proper .tik files etc for teh FG42 scoped MG.

then what i do is have a very fast, tight loop, runnning on all the players during DM and tdm modes to check when they die, and when thye get back alive.

If they are wearing the proper skin (something like german_kar98_rifle.tik)

they get the kar98 sniper rifle, a grenade, and a silenced pistol.

If they wear the skins german_Fg42_mg.tik they get the FG42.

For round based mod, i have the ability for each team get one player that has a portable MG42, and i have skins for each

german_mg42_port.tik

and

allied_technician_mg42.tik

and if they use those skins (provided in the client side pack) and they are the first ones in teh $player array, they get the guns, all other people wearing those skins just get whatevr they asked for.

In this way you can add new weapons and such to the game ;-), but its kind of a monkey way about it, but it does in fact work pretty good.

I tested it for several hours with about 5 poeple, and the only error we had is the model i was using for the germans (whcih i downloaded) had a bug in it, which caused a couple problems, other than that it worked just fine.

All special weaposn were doled out .3 seconds after respawning, so there was no real chance of cheating.

I even asked on the mod theatre forums if people would help me out and send me german paratrooper skins (IE the guys in real life that used the FG42) italian, japanese, guns skins, and models, so i could integrate them into the mod (once i had hte other 5 skins already integrated adding a new "skin" to the list of special weapons is trivial) and make a really neat game.

right now I sent the mod to the guys making the Band Of Brothers mod, and hopefully they will find some nice use for it.
  
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Default 01-31-2003, 07:32 PM

HOW DO U MAKE MODS? swordfight: eatthis: M16: fire1: eatthis: eatthis: eatthis: eatthis:
  
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