MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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01-01-2002, 05:14 AM
I mean, this is a game about foot-soldiers...snipers, guys hitting the deck for their lives, dodging MG rounds by getting as flat as possible...eating sand as they come off the LC's and hit the beach...but the game has no prone position.
It's a bit like a racing sim in cars that have only three wheels. Kinda fundemental for a foot-soldier to be able to hit the deck. It's probably the one thing every soldier does most in his combat career.
2015...you done dropped the ball big time on this. Suggest you fix it fast before the reviewers get their teeth sunk in to you.
No prone...MUHAHAHA!!! Sheesh.
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01-01-2002, 05:22 AM
I think that would be a mod too far for anyone without the source code. Changing white smoke puffs to red is one thing, adding a whole new bunch of positions and animations to the core code is another.
Don't hold your breath waiting for it.
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01-01-2002, 05:24 AM
It's not that hard to do...and, it's not a big deal to me anyway.
If it's a long time coming out, it won't matter to me.
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34th SS-Freiwilligen-Grenadier-Division Landstorm Nederland
"Meine Ehre heißt Treue"
[This message has been edited by Wolfshook (edited January 01, 2002).]
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01-01-2002, 05:39 AM
I guess it's down to whether your preference is arcade or simulation.
I would have liked to see MoH come out as a sim, and a lot of the BS hype led me to believe that was what it was going to be.
Since playing the MP and SP demos I've had to accept the disappointing fact that MoH is an arcade game. Still fun, but not even remotely close to what I was hoping for.
Never mind, there's Operation Flashpoint for the serious gamers.
By the way, if it's "not that hard to do" why the hell have 2015 left it out???
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[This message has been edited by SS.SGW-Siggi (edited January 01, 2002).]
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01-01-2002, 05:45 AM
WEll first off there IS prone position.It even has the button labeled in the "controls" menu.The reason it was not in the demo is because it would have taken to long to program the AI to respond correctly to it.I have been assured that it WILL be part of the final game.
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MEIN EHRE HEISST TREUE !!!!!!!!!!
Draufga"gertum=DAS REICH!! 2nd SS Panzer Div.

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01-01-2002, 05:45 AM
MOH:AA is not really an arcade game, or a true simulation. A true simulation WW2 game, is more like WW2 Online (past all of the bugs). It's one shot one kill there, and infantry have a hard time living.
MOH:AA has health packs, and little floating team icons, not really a true simulation.
However, I think blasting the game, based on the demo, is kind of silly. We do not know what is changeable in the game, to create a more realistic session. Can you toggle the team icons, so that they don't appear? Can you change it to where you don't drop health packs when you die?
We've already seen a more realistic mod come out for the demo...simple to be sure, but it shows what the community can do to make a game more realistic.
If MOH:AA doesn't satisfy true simulation gamers (to me it is real enough to enjoy, even though I would like a true sim), then the community will be there, I am sure.
And, Operation Flashpoint's netcode stinks. Great game (I have it, enjoy it, and look forward to Invasion 1944), but has serious online handicaps.
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34th SS-Freiwilligen-Grenadier-Division Landstorm Nederland
"Meine Ehre heißt Treue"
[This message has been edited by Wolfshook (edited January 01, 2002).]
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01-01-2002, 05:58 AM
It's arcade to me until MoH bullets do what real bullets do...a leg hit puts you down and leaves you crawling, if it doesn't actually kill you, and an arm hit leaves you one-armed...firing your weapon one-handed is a legit challenge.
Anywhere else, you are DEAD instantly. Or at least un-concious.
These things aren't hard to code, even as switchable options. But it costs money, and they are options that won't be used by the majority of purchasers (kids) so the developers don't need to give a damn.
Bottom line...knock out the bare minimum to the kids, bank the moolah and take a long vacation. Happens time and time again, at least on this side of the old Iron Curtain.
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[This message has been edited by SS.SGW-Siggi (edited January 01, 2002).]
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01-01-2002, 06:04 AM
I would like to have such a game, as well, however, your own post answers your question, as to why MOH:AA isn't a true sim. The big companies really don't think there are enough gamers out there who would buy a game like that.
They are wrong, but I truly think it is what they think.
And yes, MOH:AA could do with a better hit-location system, and reaction to such damage, but you play what you get. And, MOH is enough for me to enjoy.
I'm waiting on a VR system that I can hook up to, and have it be really, truly, like living during WW2. But, that won't happen before I die, so I have to lower my standards.
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34th SS-Freiwilligen-Grenadier-Division Landstorm Nederland
"Meine Ehre heißt Treue"
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01-01-2002, 06:09 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SS.SGW-Siggi:
I guess it's down to whether your preference is arcade or simulation.
I would have liked to see MoH come out as a sim, and a lot of the BS hype led me to believe that was what it was going to be.
Since playing the MP and SP demos I've had to accept the disappointing fact that MoH is an arcade game. Still fun, but not even remotely close to what I was hoping for.
Never mind, there's Operation Flashpoint for the serious gamers. 
By the way, if it's "not that hard to do" why the hell have 2015 left it out???
<HR></BLOCKQUOTE>
wow , there's a new one arcade game , hmmm...consider yourself about the 20th person to come in here crying about this since last month .... please if you will... refer to this post and see what one of the developers had to say about adding prone . .
here are other worth-while topics about prone ...
http://www.alliedassault.com/ubb/For...ML/001425.html
http://www.alliedassault.com/ubb/For...ML/001367.html
also i dont think Wolfshook was suggesting he only digs arcade games ....i believe he plays OpF too .
[This message has been edited by Polaris (edited January 01, 2002).]
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01-01-2002, 06:11 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by FuBarGrn:
WEll first off there IS prone position.It even has the button labeled in the "controls" menu.The reason it was not in the demo is because it would have taken to long to program the AI to respond correctly to it.I have been assured that it WILL be part of the final game.
<HR></BLOCKQUOTE>
2015 already came out and said there will be no proning in the game. there's only proning for the Axis.
[This message has been edited by Dodd (edited January 01, 2002).]
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01-01-2002, 06:18 AM
Thanks for that link, I've read it now.
So are we supposed to believe that all the prone stuff is like some kind of BIG SUPRISE to 2015? They didn't start this project with prone positions AS A GIVEN???
Come off it. Here's a reality-bite...2015 ran late on MoH and something needed to be dumped if they were to get the moolah to the bank on time. Prones went down the crapper because of slippage, not because they are some kind of way-big-deal coding problem. OPF has them fine.
Simple fact...we are being stiffed by 2015 on the prones because they couldn't meet their own deadlines, and because western developers are fat and lazy. Give the job to an Eastern European developer and see some SERIOUS graft put in.
[This message has been edited by SS.SGW-Siggi (edited January 01, 2002).]
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01-01-2002, 06:28 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SS.SGW-Siggi:
Thanks for that link, I've read it now.
So are we supposed to believe that all the prone stuff is like some kind of BIG SUPRISE to 2015? They didn't start this project with prone positions AS A GIVEN???
Come off it. Here's a reality-bite...2015 ran late on MoH and something needed to be dumped if they were to get the moolah to the bank on time. Prones went down the crapper because of slippage, not because they are some kind of way-big-deal coding problem. OPF has them fine.
Simple fact...we are being stiffed by 2015 on the prones because they couldn't meet their own deadlines. But that's PC gaming life I guess.
<HR></BLOCKQUOTE>
believe what you wish then ....me , i believe they decided not to add the ability to Lean and shoot in single player because one of the EA's executive's sister has scoliosis and her spinal cord is all deformed so out of common courtesy 2015 decided to leave out Lean as it would make her more depressed when she see's someone's spine bending sideways repeatedly at a forty-five degree angle . see ? thats why no lean , and they wanted us kids to believe it was because the enemy AI couldnt react properly to a leaning soldier . pftt
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01-01-2002, 06:32 AM
If MOHAA is an "arcade game", then what the hell is RTCW?!?!
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01-01-2002, 06:34 AM
I don't care about the prones as far as SP is concerned. SP is just practice for the 'real' war. Lol.
But to leave them out of MP puts MoH on the second level of Soldier Shooters I'm afraid. I mean, who the phak is going to take a crouching sniper seriously??? What sane soldier would crouch over a rise when rounds are in-coming???
Don't bother defending it. The principle is as old as time...don't talk the talk if you can't walk the walk. 2015 want to be taken seriously as developers, and want their game to be respected...then bloody well do the job properly and don't hand out shonky BS excuses for delivering a sub-standard package. Walk the bloody walk or shut up with the talk.
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