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 Blizzard Battle 2 Screenshots |
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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Blizzard Battle 2 Screenshots -
02-27-2003, 11:14 AM
Finally got around to finishing another map. Blizzard Battle 2 is the sequel to the first map I ever made, but no worries. I made this one myself. It is a decent sized map that can hold 10 to 15 players with 5 spawn points of each type including Deathmatch. This will be the first version out of 3. Next will be updated with a couple of goodies, and from there will be an OBJ version. Okay, enough of the chatter. Here are 4 screenshots of the map so far. Its ready to roll, but if you have any ideas, I would be glad to listen. Thanks.
[img]http://www.dodstudios.net/uploads/uploads/bb2_1.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/bb2_2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/bb2_3.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/bb2_4.jpg[/img]
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1st Lieutenant
Posts: 4,535
Join Date: Jan 2002
Location: new york
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02-27-2003, 11:39 AM
oh! look at the perty snow flakes....are there any houses, rocks, bunkers?
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Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
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02-27-2003, 11:45 AM
No offense man, but I don't think I'd like that one. I hated Snowy Park and your map looks a lot like it.
My shitty comp + trees = 3.1fps oOo:
Zone
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Senior Member
Posts: 567
Join Date: Jun 2002
Location: leaning on a lampost...
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02-27-2003, 12:01 PM
Ah sonw the fps killer will give it a go when it goes obj.
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Guest
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02-27-2003, 12:06 PM
Yeah snow+tress = BAD FPS
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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02-27-2003, 12:06 PM
Actually it isnt an FPS killer. With max settings I never hit below 50 FPS.
No, there aren't any houses yet. This is the first version. What ideas do you have?
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Guest
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02-27-2003, 12:07 PM
trenches
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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02-27-2003, 12:08 PM
Gotta be really specific with the ideas.
Regarding FPS, can't you see it on the screenshots. It looks like the map would lag, but in fact it runs as good as the stock maps. I made sure to use every method to avoid lag with this one. Trust me, it runs smooth.
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Guest
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02-27-2003, 12:10 PM
Alright. But add trenches! Heh, you should add trenches all along the map and try to make them camaflouge. for its hard to see!
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Guest
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02-27-2003, 12:10 PM
and maybe add 88 fire like in Adnress map in SH
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Senior Member
Posts: 1,469
Join Date: Sep 2002
Location: At the bar
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02-27-2003, 12:32 PM
yeah! I am one of the few lovers of snowy park, and I remember playin blizard battle extensively! That was a great map so cant wait for #2.
I also agree with the trenches idea. and scatter foxholes throughout the map as well. also id do away with the bridges (except the middle one) and add fallen trees in their place. and put a bunch of trenches with machine guns in em at both spawns to curb spawn killing a little. make sure that people only spawn in the trenches and put a mg right in front of each spawn point with a full traverse (so they can even shoot at people to the sides) also try to camo EVERYTHING. from hidden foxholes and trenches, to those tree stands. make them all invisible. ooooh I cant wait!
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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02-27-2003, 12:41 PM
There are no bridges in this map. It hardly resembles Snowy Park.
I don't know if I want to put all the ideas into this version, then make an OBJ or if I should submit this, put all the good stuff in version 2, then make an OBJ. For version 2, I have it all laid out. Its sweet to say the least.
Oh, and for some odd reason, this won't run in SH. It drops you in the map, then the computer freezes. No clue why.
I am going to need a couple of folks I know beta test the hell out of this before I implement anything else. I am not going to submit a half-assed map like Stali 2 was. Gonna do things right this time.
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Senior Member
Posts: 1,165
Join Date: Feb 2003
Location: near niagara falls (canadian side)
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02-27-2003, 08:19 PM
hmmmmmmmmm looks like only flat ground with snow and trees not too exciting add some trenches, artillary, a hill with a german base to ambush lol you know the usual.(i also FPS under 5 in snowy park) (the fog kills me but i will NEVER CHEAT cheating is bad and all should be shot fire2:
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Senior Member
Posts: 11,144
Join Date: Mar 2002
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02-28-2003, 12:42 AM
craters from intense artillery fire
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Colonel
Posts: 8,386
Join Date: Mar 2002
Location: wut
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02-28-2003, 06:03 AM
Make a completely unground trench route all throughout the map. Then every once in a while have a hole than you can jump into to get in/out of the trench.
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