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Reload this Page What map would you want?
Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

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Tiwaz is Offline
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Posts: 637
Join Date: Nov 2002
Location: Out
   
Default 03-27-2003, 08:53 AM

About Destroyed Village:

Quote:
Originally Posted by Ydiss
No sniper has ever beaten me on this map unless they were an exceptional one. And I do mean exceptional. It's not suited to snipers at all, in my opinion. Rifles and SMGS own this map. Only time this is not the case is when there are too many snipers, in which case it can be difficult to navigate, but still I love this map.
No one sniper has beaten me either. But more than one, as you said, can make it pretty annoying. That's why I dislike it most of the time.

Quote:
Originally Posted by Ydiss
If you haven't already, try DLing my map Crossfire Courtyard - Sabotage (it's 4 maps in one pk3, each a variation of the same map). That will show you how I approach map-making.
Will do.


As far as textures go, maps with bright colours (Southern France, Remagen) are nice. Green is nice (as in trees/bushes). What I also like about Crossroads is the windows. May sound strange, but I really like the sound of breaking windows while playing. Adds...ambience is the word that comes close to what I mean. But I guess these are details of future concern.
  
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