MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Senior Member
Posts: 165
Join Date: Jan 2002
Location: Chico, CA, USA
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01-12-2002, 06:14 AM
first heres my specs
pentium3 1000
256 PC133 ram
visiontek geforce 3
windows xp
I have to run this demo at 1024x768, cause framerate isnt accetable, and when i turn on full textures it is even worse. Now I've always had good performance on games, but i just recently got xp, is this an xp problem or are others with different OS'es getting same framerate problems. Also acceptable for me is 50+ frames persecond, sometimes at 1024x768x32 with full textures I'll get 35 FPS if i look at the bushes with the barbwire on the hunt, with all those trees in the background. if its xp im gonna format, cause aa is worth it. sorry for being so long, but she likes it that way.
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Senior Member
Posts: 333
Join Date: Jan 2002
Location: Adelaide Australia
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01-12-2002, 06:40 AM
You might want to try an extra 256Mb stick of RAM, I was running XP with 256 and it used to chug a fair bit. RAM is dirt cheap at the moment so cost shouldn't be a big issue. Although I don't think you will see a big perfomance increase in MOH.
I'd be pretty happy if I was getting those kind of frame rates.
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Lady Astor: "Winston, if I were your wife I'd put poison in your coffee."
Winston Churchill: "Nancy, if I were your husband I'd drink it."
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Senior Member
Posts: 151
Join Date: Jan 2002
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01-12-2002, 06:45 AM
The SP demo doesn't contain compressed textures, so setting the textures all the way to full will cause some performance problems at higher rez. At least that's what I've read. The retail game won't have this problem however, so I don't think it's a WinXP problem or your system specs either.
Hardware drivers could possibly contibute to your issues. What settings do you have enabled for video card itself? Are your drivers current for all of your hardware? There's a lot of things to look for, but to make things simple it's mostly because the demo doesn't contain compressed textures.
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Member
Posts: 55
Join Date: Jan 2002
Location: Rhode Island, USA
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01-12-2002, 07:19 AM
Your problem is Windows XP or your RAM. Either get more RAM, or ditch that crap OS. Windows XP is a memory hog.
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Senior Member
Posts: 565
Join Date: Jan 2002
Location: A Small Cow & Oil Town Out West.
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01-12-2002, 07:23 AM
Yeah, I'd SUSPECT XP--they say it's not a gamer's friend. Hold on and try the RAM when you get MOH.
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Senior Member
Posts: 609
Join Date: Jan 2002
Location: TheLandOfTheDead
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01-12-2002, 07:42 AM
XP scores better frame rates in Quake III than any other Windows, in 80% of the benchmarks.
Compressed textures make minimal difference. I, too, thought it's going to add a lot, but then I tried it in Wolfenstein... minor differences.
1000 mhz is not enough to run the game in 1280*1024 .
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Senior Member
Posts: 128
Join Date: Jan 2002
Location: Pittsburgh
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01-12-2002, 08:43 AM
I went out and bought some more RAM for this game today. I now have
P4 1.4Ghz
512MB RDRAM
Visiontek Gf3 Ti200
even with these specs, the SP demo still chugs along at some places, specially in the huge gunfight after you destroy the tank, it drops as low as 15fps!! I dunno what the hell is wrong but I know my system can handle this game.
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Member
Posts: 83
Join Date: Jan 2002
Location: US of A
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01-12-2002, 08:54 AM
I completely disagree. XP is the best product MS has ever produced, for bus. apps or gaming. I have been running it since the first beta, it rocks. And yes, XP may be a memory hog, but memory is dirt cheap and it prevents hard-drive swapping which Win98 and ME do excessively.
Whoever posted the non-compressed texture note is correct. If you drop all your textures levels to MEDIUM you will get good frame rates. I have a Geforce 2 and I'm getting 45-70 fps.
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Senior Member
Posts: 333
Join Date: Jan 2002
Location: Adelaide Australia
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01-13-2002, 04:07 AM
Chugging in the big shoot outs is pretty well much the norm for most of us, im running at 800x600 with medium setting on a PIII800 and Geforce 3, I just accept that it's gonna chug in some places. But the areas I do get slow down it only last for 5 secs tops.
------------------
Lady Astor: "Winston, if I were your wife I'd put poison in your coffee."
Winston Churchill: "Nancy, if I were your husband I'd drink it."
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Junior Member
Posts: 3
Join Date: Jan 2002
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01-13-2002, 05:04 AM
running a A 1.4, 512meg ddr, Geforce 3 64 meg
and I run the game at 1024*726 at 32 bit, shadows on complex, textures on high and everything else maxed out
Running XP pro as well
NO slowdown at all, EVER, perfectly smooth all throughout both the sp demo and both mp maps...
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Senior Member
Posts: 609
Join Date: Jan 2002
Location: TheLandOfTheDead
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01-13-2002, 08:21 AM
I'm running Me, like most people with performance issues. Maybe that's the problem. Can anyone confirm that?
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Senior Member
Posts: 108
Join Date: Jan 2002
Location: Portland Maine USA
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01-13-2002, 11:28 AM
Im running a 1.2ghz 512m ram and a geforce3@242/532, and Im getting some slowdown too, more during MP than the SP, BUT it was worse before I tweaked a setting. For you guys with Geforce3's check what your AGP Aperature size is set to in your BIOS. Mine was at 64, I bumped it up to 128 and it added 1000 points to my 3dmark scores and my games ran much better MOH included. Still MOH runs sluggish but I am serious need of a reformat.
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-Frost

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