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Default 05-07-2003, 08:40 PM

The smoke kills the player who threw it, by default.
  
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Default 05-07-2003, 08:51 PM

To be honest, i wouldn't change much about it. The number you get is fine, the damage is ample without being too much, and mustard gas is mustard gas, so the color probably wouldn't vary noticably from Army to army. The only thing i could fault would be the skin on the cannister (for the British/Americans, at least), still says 'Smoke' on it. you might consider amending that skin.

Other than that, i seriously wouldn't fiddle with it that much.
  
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Default 05-07-2003, 11:02 PM

Well, some folks have complained about team colors, so thats why I tried this out. Not a public release or anything. So basically, should I even make a 2nd version? I want to do something further with it, but not sure exactly what to do to make it stand out more.
  
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Default 05-07-2003, 11:19 PM

ive been using it on my server since it was released. my players love it. i think if i were to change anything about it i would make it last longer. maybe tweak the damage up just a bit more. that way if your in a room and one comes in..you better get goin. and lasting longer you could use it to block and exit or other passage ways the enemy might be comming from. my server is free for all so theres a lot of gas flyin around in there..lol..one last thought..i dont know the name of it but the rifle that shots the nades..increase the range of the nade and replace it with the mustard gas. now that would be very cool.
  
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Default 05-07-2003, 11:50 PM

I've already been working on 2.0 and thats the first thing I changed. I added 5 seconds to the life of the smoke.

Good idea on the Gewehrgranate.
  
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Default 05-07-2003, 11:52 PM

I know right now your working on the mustard gas version 2 for sh, but any word on the allied assault version, Powell?
  
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Default 05-08-2003, 01:17 AM

Well, I could setup the AA version now if I wanted to. But there is a problem with the model in 3rd person view. If you look at a player holding it, the model moves when they walk in diff. directions. It shifts in their hand. Thats the problem that I'm trying to avoid fixing until I get this SH version done. I'll have a look at it though and see what I can do to fix it. Once that is fixed, an AA version can be created immediately.
  
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Default 05-08-2003, 01:22 AM

Well is it workable now or is that bug too fucked up to even use the nades? Either way its up to you. It'll be good too finally get them in aa.
  
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Default 05-08-2003, 01:55 AM

No, its not stopping the nades from working at all. Infact, I could have the AA version up by Friday if I wanted to, but I like to perfect the mods before I release them. I'll look into it ASAP so I can get an AA version out the door.
  
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Default 05-08-2003, 02:04 AM

Nice work Powell. Mustard gas.... Holy Crap. eatthis:
  
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Default 05-08-2003, 02:11 AM

by any chance could you like for the allies mustard gas put silver star or american flag on the gas? etc for axis
  
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Default 05-08-2003, 03:35 AM

I could, but that wouldn't be realistic. lol
  
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Default 05-08-2003, 05:51 AM

this for mohaa to right?
  
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Default 05-08-2003, 08:42 AM

ive never tried this mod so i might be stating something that is already done , but if you throw the mustard gas canister (im assuming u replaced the smoke grenades) there will be a smoke trail comming from where you threw it, this would have to be taken out and replaced with a delayed discharge. Also mustard gas is yellow no red, making it red would make it gay. I think leaving it the same colour would just make it more realistic.
  
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Default 05-08-2003, 12:40 PM

Quote:
Originally Posted by MPowell1944
I could, but that wouldn't be realistic. lol
Huh? so why does it need to be like that den?!?!? swordfight: It sill will be cool
  
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