Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
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05-10-2003, 11:37 PM
I will be surely getting that game.
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05-10-2003, 11:50 PM
i dont know if this is an in-game screenshot or not, but look at the details. so good.
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05-10-2003, 11:51 PM
[img]http://www.gamespy.com/previews/may03/halflife2pc/08.jpg[/img]
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Major
Posts: 6,139
Join Date: Jan 2002
Location: Sydney
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05-11-2003, 12:06 AM
Raven Shield. cool:
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Guest
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05-11-2003, 12:32 AM
I remember when half life came out and watching my friend play as I and another played metal slug
something about aliens portal subway killing zombies?
whats the story?
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Senior Member
Posts: 260
Join Date: Dec 2002
Location: Calgary, Canada
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05-11-2003, 12:39 AM
aliens invade, people die.
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05-11-2003, 12:50 AM
half life 2 looks awesome is there somewhere can actually read the whole story?
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2nd Lieutenant
Posts: 3,811
Join Date: Apr 2002
Location: Redmond, Home of Microsoft
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05-11-2003, 04:38 AM
September 30th 2003 is its stated release date by valve.
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Senior Member
Posts: 708
Join Date: Mar 2003
Location: England
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05-11-2003, 05:05 AM
i am guessing that this is a picture taken before they put all the texture on oOo: ...
[img]http://www.gamespy.com/previews/may03/halflife2pc/10.jpg[/img]
am i right?
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1st Lieutenant
Posts: 4,201
Join Date: Jan 2003
Location: Narf.
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05-11-2003, 06:26 AM
That second screenie looks like them freaky soul sucking ghost aliens from that Final Fantasy movie. freak:
Quote:
Originally Posted by Arch
sillybeans!
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1st Lieutenant
Posts: 4,201
Join Date: Jan 2003
Location: Narf.
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05-11-2003, 06:27 AM
Scuse me, I meant the second screenie on the site.
Quote:
Originally Posted by Arch
sillybeans!
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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05-11-2003, 08:02 AM
All of the screenshots (except the orange walls ones) are from in game action. There are no cutscenes in HL2.
You will never be changed to a 3rd person view to watch some CGI rendered video at any time. The whole thing is live and watched through the eyes of Freeman.
Hobbit, you're prety much correct about those orange walls. It's called an "Orange room". If you know Valve then you know they're the best dev co for supporting their product.
Trust them to show screenshots of the dev tools for the game they plan to release, hehe. The textures you see are defaults. Apparently, when you use the upgraded version of Hammerhead (the improved "Worldcraft" map editing tool for the original HL) all of the structures you create are untextured so you can get everything right first and make sure it works before you paint it.
With the huge attention to detail that this game's going to have it kind of makes sense.
Get this: Those faces you see aren't just nice textures stretched over a detailed polygonal face struture, there is actually tehnology that they implimented (using their own code called "Source" - no more Quake engines!) whereby each muscle beneath the "skin" works like a real face.
Very similar to the stuff the PS2 came up with and it's "emotion chip" this allows the face to blend realistically from one of the tons of expressions to the other.
Apparently, the previewer said it was eerie it was so realistic.
The eyes have been modelled by some proffesional doctor and they represent proper eyes (that is, not just a slit with color in, and not just a perfect sphere with a texture on it - real elliptical looking eyes with the wet glistening look that they have). Again, the way these things follow you around is said to be so real it's scary.
What else?
Well the new "Source" engine allows unprecidented attention to detail with sufaces and objects.
Apparently, every surface not only has its own look and sound it has its own feel too. Wood will splinter when shot into many pieces. It doesn't have to be a scripted object to do this, the texture just allows it to break up realistically.
Same for all other textures, so I read.
Glass bottles shatter with a different sound depending on what they shatter upon. Metal scraping on metal will make a different sound and produce a different scaring effect and sparks then if it is scraped on wood, or stone.
And, from the Kings of AI, you wouldn't expect them to create new creatures and enemies (and comrades of course) without endowing them with some flashy new AI routines would you?
According to the blurb they won't dissapoint.
The thing is, as "intelligent" as everyone claimed the original HL's AI to be, it was just a set of well thought out scripting that we're all pretty much used to these days.
Well, you can forget that now. Their new AI now react to situations and scenery without the need for scripting at all.
This is the part I look forward to the most and am apprehensive about the most. Much as I trust Valve can pull it off some of the shit they say they're implimenting sounds far too good to be true.
You should go read the preview of the game at Fileplanet/gamespy yourselves, but briefly...
AI will be able to crouch under archways with fluid and realistic movement (providing, I presume, that they can do so). They will smash windows and use mirrors to seek you out if you're hiding, and once they know you're there they will do things like try to kick down doors (which is possible now with the new engine) until they reach you. Or, perhaps they won't. They may find something even cooler to do and do it.
All of this is without the need for scripting. So, I guess, every time you play the game it should be slightly different.
I presume there will still be big set pieces (what FPS game doesn't have them?) but the generic fights and situations will be so life-like that you'll presumably not have time to enjoy the amazing depth of detail that the game will have.
Plus, no more preset death animations! They have now implimented "ragdoll" technology (basically a bone structure sysytem created by thousands and thousands of Motion capture animations that allow body-frames to react limply to objects as they fall). This means that when a body falls through tree limbs or similar objects it will flop and flip and land in a crumpled heap just like a real body would. This will mean that when you blast someone with a shotgun that they will flip and fly even more satisfyingly than the original HL biggrin: Can't wait.
Oh, and there will be Multiplay. No word on that yet though, but who cares if it's just basic DM? With the new Source engine in place it will still be a new experience and Valve will support modders to such a degree that we will still see new MP themes coming out very shortly after release.
My only worry is that it won't run well on my machine, but apparently they have assured people that minimum specs are 700 Mhz 32bit graphics etc.. Not too much different from the recommended specs of MoH.
Which is fine, in my opinion.
But, as I said... this game seems too good to be true. But who would dare say valve couldn't pull it off?
I'll be buying it.
I Just think how much I got out of the original £35 I spent on Half-Life over 4 years. It works out to approximately 2 pence a day lol. Now divide that up into hours played...
If HL2 is as good as it looks to be, MoH will be consigned to the Recycling Bin.
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Guest
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05-11-2003, 08:29 AM
yeah that's what i heard. they did the same for the original, never had any cut scenes. i wonder how it'll run. probabaly require atleast 1ghz
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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05-11-2003, 08:44 AM
Quote:
Originally Posted by Germ
yeah that's what i heard. they did the same for the original, never had any cut scenes. i wonder how it'll run. probabaly require atleast 1ghz
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time for upgrade.
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