Ach! What could have happened? -
05-12-2003, 12:44 PM
When my map was loading, when the loading bar reached about a quarter inch, the game closed and console displayed that something had no name:
Heres the whole console, as I dont know what to put in specifically:
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAA/main
C:\PROGRA~1\EAGAME~1\MOHAA\main\zMickDude - MAP-Fourth_Village.pk3 (100 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user_Ultimate_Snip er_Scope.pk3 (3 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user_frag_n_rock.p k3 (167 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-tunisian_fe.pk3 (15 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-thefalls.pk3 (20 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-stalingradsnow.pk3 (5 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2Full.pk3 (42 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2.pk3 (16 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-SniperValleyMP.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-shrike-arena23.pk3 (24 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-rex_pilot_jacket.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Hobbs_Axis_TDS_Scope.pk3 (6 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Grabstatte.pk3 (79 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Doomed.pk3 (13 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-DeadEndStreet.pk3 (23 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\urbansprawl.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\southern_france_2_ final.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\OpCenter.pk3 (23 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\oil.pk3 (4 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\NormandyBirdge_V1. pk3 (8 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Hide-and-Seek2.pk3 (15 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\entdefs.pk3 (19 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\duenkirchen.pk3 (15 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\bridges.pk3 (22 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Aftermath_Revised. pk3 (15 files)
----------------------
18976 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
^~^~^ Can't find localized.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
^~^~^ Can't find custom.cfg
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 75
You are now setup for medium mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
------------------
Event system initialized: 69 classes 244 events 67344 total memory in response list
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: S3 Graphics, Incorporated
GL_RENDERER: ProSavage/Twister
GL_VERSION: 1.1 2.40.79
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
performing W2K gamma clamp.
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 72660 clocks
glDrawPixels w/ RGB: 71380 clocks
glTexSubImage2D w/ BGR: 16762728 clocks
glTexSubImage2D w/ RGB: 10288504 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: ZT1185
IP: 68.9.228.207
------- Sound Initialization (full) -------
Sound opened using Direct Sound
--- Available sound providers ---
'Miles Fast 2D Positional Audio'
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ | ] to [ none | none ]
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 866 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 4983 ms
--- Common Initialization Complete --- 7498 ms
Working directory: C:\PROGRA~1\EAGAME~1\MOHAA
g_gametype will be changed upon restarting.
^~^~^ Can't find maps/City.bsp
Can't find map maps/City.bsp
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
performing W2K gamma clamp.
LOCALIZATION ERROR: 'MOHAA Console' does not have a localization entry
LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: '[snapshots]' does not have a localization entry
LOCALIZATION ERROR: 'aftermath_revised' does not have a localization entry
LOCALIZATION ERROR: 'arena23' does not have a localization entry
LOCALIZATION ERROR: 'bridges' does not have a localization entry
LOCALIZATION ERROR: 'City' does not have a localization entry
LOCALIZATION ERROR: 'deadendstreet' does not have a localization entry
LOCALIZATION ERROR: 'doomed' does not have a localization entry
LOCALIZATION ERROR: 'duenkirchen' does not have a localization entry
LOCALIZATION ERROR: 'fourth_village' does not have a localization entry
LOCALIZATION ERROR: 'frag-n-rock' does not have a localization entry
LOCALIZATION ERROR: 'grabstatte_dm' does not have a localization entry
LOCALIZATION ERROR: 'hide-and-seek2' does not have a localization entry
LOCALIZATION ERROR: 'dm/City' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/City
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/dm/City.bsp, 0 )
^~^~^ Can't find textures/algiers/plasterwal2.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_smg_ammobox.tik
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
FS_ReadFile with empty name
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