My my, where do I begin?
I'll start by saying, as I have done many many times before, that the difference between STD and CKR is not whether one requires more skill than the other. This simply is not true and anyone who uses that as an excuse for disliking either ruins their argument right there.
CKR is easier (far, far, far easier) to kill in, but much much harder to stay alive for any length of time.
STD is easier by quite a way to stay alive and is much harder to kill in.
That's it. Nutshell. In. A.
So, here're a few points I want to add to this aged and historical debate that, despite probably being said a million times here before, are still worth saying anyway.
[quote="Sgt Stryker":f2594]how useful is a bolt action rifle that requires 2 chest hits to kill when an opponent can aim a shotgun at 45 degrees away from you and still kill???[/quote:f2594]
[quote:f2594]STOCK is what sends people to the STG. Because of the unrealistic damage the Mauser is worthless, the SMGs are practically worthless.[/quote:f2594]
Flawed argument, I'm afraid.
First off I find the mauser to be a very skilled and powerful weapon. Without a doubt it is the weakest main weapon in STD, for the average user. It is still balanced, however. It is very possible for a mauser to easilly beat a garand if the player is clever and patient.
Secondly, and this is the main reason I totally disagree with the "mauser is weak in STD" reason that I tend to see in these arguments a lot, the mauser is
not improved in CKR at all, relatively speaking.
Sure, it's as powerful as the sniper rifle in CKR and, as such, is more powerful than the STD mauser. Hooray. Pity CKR makes every other gun (including the pistols) just as powerful too.
You see, the CKR rifle is improved in relation to STD but it is not improved in relation to the other weapons in CKR, it still has the disadvantage of second-slowst recycle and equal-fewest rounds per clip with
no trade-off to balance it with other faster firing weapons that are of equal power per round.
So, a player with a mauser in STD stands an equal chance of success or failure as in CKR. You cannot deny that.
That's fundamentally the problem that I have with CKR. It takes balance and throws it out of the window. The author himself said this. He never intended to create a balanced mod, he wanted to make a realistic one.
He never intended to make the mauser more powerful, he just made it into what he felt was a realistic representation of the real gun.
CKR takes all of the weapons, it brings them all to a similar level of power but neglects to change the other features to a degree that retains balance.
They all do the same damage!
It is no longer a choice of what weapon for what circumstance it is a choice of what weapon you prefer the sound of!
A truly skilled CKR player will be able to own with Bar, STG44, M1, Mauser, MP40 or Thompson. None has any particular weaknesses over the other, none is particularly more useful in any given situation.
The only problem is, the STG has more rounds than them all (except the MP40 but that's slightly less powerful and slightly less accurate, with slightly better recoil and slightly faster movement - Decisions, decisions!) and it has the fastest fire rate, is just as accurate on the first 2 rounds as any (and gets those 2 rounds off faster than any) and there is
no negative trade-off (unless you don't know how to use burst fire - need I say more?).
Hence, it is the most used weapon. Bar none (no pun intended).
I was playing last night on a good CKR server and the entire Axis team was using STGs. I chose the trusty bar and ripped them to shreds.
That's 'cos I was better than them, though. I'm certain there are many players out there that would do exactly the same to me in CKR (but I bet they're all using the STG44 when they do!).
There is no balance in CKR. That's why I prefer STD.
Next quote:
Quote:
Originally Posted by Zoner91
The last time I played stock, I crept up behind a sniper, but the muzzle of my M1 up to his brainstem, pulled the trigger, and the guy lived. He spun around and shot my dazed and shocked ass.
|
Hehe, that would be lack of STD experience, then. Same as the new player to CKR who runs out into the open and starts to pepper spray someone on the other side of the map only to see them kneel, aim and pop!
The Garand does around 90% damage to the head. Unrealistic, granted, but very well balanced.
It has 3 more rounds per clip than its counterpart and it fires markedly faster, so this small trade-off of power (and a slighter trade-off of accuracy when moving) balances it very well.
It has more power then the SMG per round and is much more accurate.
It does less damage than the MGs and has less rounds than both but is much the deadlier at longer distances (and in very close combat, too, if you can "funnel" your opponent).
What you suffered from here, Zoner, is just that lack of knowing how the weapons are balanced. 8 times out of 10 your opponent would have dropped off of a ledge before setting up camp, only had about 90 health, and your carefully aimed shot would have killed him.
But, I know that there's still a reasonable chance that my target is 100% health, and when I aim by Garand to his head I never let loose just one shot. I will always, always use the double tap (quick-fire once, aim lower, fire again). If the first shot doesn't kill him, the second will, no matter where you hit.
That's just the difference between the two modes. In STD you cannot rely on first strike as your ally. A lot of the time it will be enough. I have lost count of the times I have aimed at someone's head with the M1 when they're under fire and stolen a kill.
In retrospect, from the perspective of someone who perfers STD, I could relate your experience to the many times I have been playing CKR, carefully aimed my weapon to their head and gone to press the trigger and they've turned, seen me, sprayed their STG44 and got a flukey shot to my head from half of the map away.
I put it down to experience and admit that they beat me and carry on. Next time I'll pull that trigger a little faster. biggrin:
Finally:
[quote:f2594]you know the stock worshippers are going to try to hang you for saying you like shotguns disabled [/quote:f2594]
I disagree. I prefer STD and would not miss the shotgun if it were deleted from the game altogether. A lot would agree too.
I am not a shotgun hater, I just don't see it as an essential addition to the game.
By the way, on European servers I rarely (and I mean
RARELY) ever see shotguns anymore.
It's like the whole shotgun public woke up and realised it sucks due to its limitations and have now migrated into SMG leaners who make the early days of shotgun whorage seem like a small child's playpen.
Last time I visited a USA STD server, though, it was filled with shotguns. Hmmm.
biggrin: jk!