MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Junior Member
Posts: 3
Join Date: Jan 2002
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01-17-2002, 06:27 AM
I'm sure this will not go down well with some people... but here's my impressions about the game:
Allied Assault is a great game, but, it has nothing new or inovative which warrants the hype that surrounds it.
- it uses a 3d engine which is more than 2 years old
- The scripted mission idea has been implemented before. (half life)
- There's no blood or "damage model" for the soldiers
Compared to wolfenstein:
- I feel that the balance of weapons is not nearly as good as it is in wolfenstein
- I miss the class system of wolfie
It's certainly worth buying but I think the single player campaign will become boring after a few plays. This because the scripting is great to see the first time, but is it fun to storm the beach along exactly the same route for the 20th time? The lasting appeal of a game comes from inventing new, ever more outrages ways to achieve the objectives. However, here you must find person or item x at location y before gate z opens before you may proceed.
I really truely hope there will be some patches for the multiplayer game. I think the realism vs. fun factor should be shifted towards the fun factor a bit more to make this game as enjoyable as it can be...
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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01-17-2002, 06:36 AM
Quit Your whining you stupid baby. You just played the best game out and you are complaining about it!
First of all what other engine were they supposed to use?! Quake 10, i mean cmon, they did a damn good job.
Secondly of course there are scripted events, without them the game would be dead and boring.
People like you bring out the worst in the game, while you should appreciate the best of it.
Now of course you probably couldnt do any better yourself, Mr. The Game Sucks. If i saw you on the street, i would whoop yur ASS!!!
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All We Can Do Here Is Die!
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Member
Posts: 94
Join Date: Jan 2002
Location: Lacombe, LA USA
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01-17-2002, 06:39 AM
Umm.. How could they add more fun factor without making the game completely retarded? I think it is perfect right now. The rocket launchers and shotguns piss me off but they are fun when you use them though. What else do you want?!!! This game is going to be the shizznit!!!!!
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"Nuts!"
General McAuliffe

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Member
Posts: 39
Join Date: Jan 2002
Location: Tulsa, US
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01-17-2002, 06:48 AM
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Senior Member
Posts: 435
Join Date: Jan 2002
Location: St.M.Gestel, The Netherlands
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01-17-2002, 07:00 AM
hehe I see DumB people
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114th.Raiders back u up!

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Junior Member
Posts: 3
Join Date: Jan 2002
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01-17-2002, 07:33 AM
At least my post seem to be entertaining some flamers... Anyway, in reply to MPowell1944 rather strange comments.
EA could have gone through the trouble of actually WRITING a 3d engine instead of using an existing one. They certainly do not deserve the kind of loyalty that you are showing them. They've obviously been holding back this game for over 2 months to make the maximum amount of profit.
Furthermore, I'm not saying this is a bad game. Quite the opposite MOHAA is a superb release. It's just unfortunate that the obiously talented people who wrote it have to listen to marketing people which is the only thing that can explain some very doubtful finishing touches.
Any hope of a serious reply on this and my original mail? --- hey did i just see a purple cow fly past my window?
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Junior Member
Posts: 27
Join Date: Jan 2002
Location: Canada
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01-17-2002, 08:16 AM
NOT A FLAME!
I do agree on with you on SOME things like the script A.I. (It really pisses me off when I try my ass to keep guys alive and they still die)
That is the one and only thing I don't like about this game.
As for the 2 year old engine don't you think the game looks @#$%$# great b/c I do!
The best part so far was when the the door opened and I stormed the beach all I could say was WOW........Then I got killed;(
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Junior Member
Posts: 27
Join Date: Jan 2002
Location: Canada
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01-17-2002, 08:34 AM
Oh and Slambertus didn't you think the first level was da-bomb! Thats my fav so far!
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Senior Member
Posts: 1,035
Join Date: Jan 2002
Location: Ottawa, Ontario
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01-17-2002, 08:37 AM
Outside of the Quake engine, the half-life engine, and the Lithtech engine, 3rd person shooter engines have pretty much been done to death. Why spend the time, money and resources to write something when 90% of the work has already been done. That's the basis if modern software development. Take an existing package, modify it to fit your needs, and plug it in. Even though many companies use the quake engine, that doesn't nean that they use it as is. You change the source to get it to do what you want, recompile and boom working engine for a 10th the cost. Pass the savings on to model development and graphic design.
Everything we build now (cars, trucks, buildings, computers, etc...) is based on previous research and development.
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Remember Dieppe

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Senior Member
Posts: 185
Join Date: Jan 2002
Location: Aberdeen, Scotland
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01-17-2002, 09:03 AM
personaly I can't wait for Soldier of Fortune 2. Have you seen the technology specs for that !!! its gonna fucking rock, they have totaly readone the engin
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My site > http://www.stillborntree.homestead.com

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Senior Member
Posts: 188
Join Date: Jan 2002
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01-17-2002, 09:16 AM
What is wrong with the Q3 engine? It still is a good looking game engine and alot can be done with it. Heck, look at the games so far that have been done under it and about to be done with it. Look at what Raven can do with it. It doesn't even look like the Q3 engine with the stuff they are about to release(SOF2 and Jedi Knight 2). Besides, being a stable and easily compatable platform, it would cost alot and take alot of time to make a new engine. I believe the next generation engine is being developed for the next Doom if I recall correctly. That won't be out for some time.
Now as far as scripted events...they cannot be avoided if your trying to progress a storyline. So I don't see why people complain so much about them (that is for most games since it seems that gripe is not only limited to here).
Blood was specifically left out because of rating issues. The devs were quite clear about that for some time now. There are current blood patches for the demo and I will be releasing one for the full when it comes out. I was digging through the files on the demo and once we have the SDK and modding tools, it won't be that difficult to redo some of the animations to make them more "realistic" as far as damage goes.
I will grant you that the gmeplay has nothing "innovative", but I think most FPS's are not going to be so...why? because there isn't anything too "new" that can be done. I get tired of the compliants by reviewers and others about "innovation". Everything has mostly been done. Until we see the next generation of PC developement and then the programming development to follow, there won't be anything innovative in any gaming genre.
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~Mange~
[This message has been edited by Mange (edited January 17, 2002).]
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Senior Member
Posts: 1,035
Join Date: Jan 2002
Location: Ottawa, Ontario
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01-17-2002, 09:18 AM
From what I've read, the developers are just using a really hopped up Quake 3 engine for Doom 3. Can't wait for that one, gotta upgrade again though.
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Remember Dieppe

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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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01-17-2002, 09:26 AM
The Quake 1 engine that Half-life used was fairly old then, and yet Valve managed to completely re-create and innovate with it.
Scripting isn't a new thing, no. The scripting that I've seen in MoH isn't innovative, no.
Tell you what is, though. The atmosphere created on the set-piece missions.
That is wonderful.
The rest looks to be an average run-of-the-mill shooter.
I am not looking forward to the SP as much as I am the MP.
The points that MoH isn't innovative are fairly true, so far as I can see. It hasn't got anything in it that is new.
Doesn't bother me. I am still looking forward to it.
Then again the initial poster on this thread said they are, too.
Yet again some points raised that some would consider good. But always initiates the flamers.
Predictable.
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Specialist
Posts: 288
Join Date: Jan 2002
Location: salt lake
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01-17-2002, 09:26 AM
the only real problems I see with the AI is, 1st, my AI team dont cover me in a fight, they stand in the middle of the street and shoot while the Germans hide and cover. And, 2nd, the AI start in the same place everytime. The Germans are in the same place they were in when I was on that level the last time. I think random positioning of the AI would really make a difference.
spook
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Senior Member
Posts: 171
Join Date: Jan 2002
Location: Rhode Island,USA
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01-17-2002, 09:44 AM
NOT FLAMING, JUST GIVING INPUT TO THE TOPIC.
Here's the facts jack.
MOH:AA is a great game with beautiful graphics and outstanding game-play. Seriously, there is only so much they can do with the FPS genre. I personally think that the industry has topped out. Look at all the FPS games that have come out recently. Same premise, aim and shoot.
Correction:
They can improve the interface. Look at the upcoming DOD 2.0. Those guys revamped the game interface and rules of play. Same HalfLife engine, same genre, just better.
And its the same with MOH:AA, Quake engine, same genre, just better.
So the engine doesn't really matter, its what you do with it. Its all about eye-candy.
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3rd Battalion
504th Parachute Infantry Regiment
82nd Airborne Division
"The Blue Devils"
[This message has been edited by 3/504th-Cpt.Knight (edited January 17, 2002).]
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