MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Junior Member
Posts: 27
Join Date: Jan 2002
Location: Canada
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01-17-2002, 09:58 AM
Nice post I agree but......
"So the engine doesn't really matter, its what you do with it. Its all about eye-candy"
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Senior Member
Posts: 127
Join Date: Jan 2002
Location: Guelph, Ontario, Canada
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01-17-2002, 10:05 AM
I suppose some of your points do have merits, Slambertus, and they are your opinions, some of which many don't share, but I have to disagree with you when making a comparison to RtCW - A really bad game in my opinion.
When anticipating the return of the franchise that more or less started FPS there's bound to be hype and excitement. While RtCW looked quite pretty, the gameplay was shit - absolutely horrible level design, crap weapons, standard audio, boring and near pointless cutscenes, and worst of all - a rediculous plot with an unintimidating end boss.
I didn't like the game. I was utterly disappointed. On it's own, it was OK, but for a Wolfenstein, not good. Think of the potential they had.
Anyway, as for MOHAA - I love this game! I've played it from start to finish and I loved nearly ever mission (too many stealth missions, if you ask me). I mean, what did you expect? Did you honestly believe there would be a huge revolution in gameplay? MOHAA is a nice balance of historical realism and arcade fun. And thank God they left out a plot. The game is basically a string of more or less unrelated missions. I mean, in reality you could complete one without having to complete a previous one.
It's not perfect, but then again, who expects it to be?
In my opinion, the following could have been changed:
Less stealth missions and more combat in destroyed villages and towns. I HATE stealth missions.
Take out the tank level.
Too many sniper levels, except for 'Sniper Alley' - that was sweet.
When in a base, you should be able to catch some Nazis off guard, instead, they're all standing in a corridor with their weapons drawn, waiting for you and they open fire as soon as they see movement.
Random AI positioning.
A damage model, and perhaps a little, realistic amount of blood. I mean, when you shoot a guy in the head, there's going to be a puff of blood. No need to be like HL.
Anyway, that's my two cents.
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Member
Posts: 48
Join Date: Jan 2002
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01-17-2002, 10:08 AM
DAMN MPowell1944...you are a real LOSER!
Is this all you do all day, wait for negative posts to show your immaturity and lack of intelligent responses?
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Junior Member
Posts: 27
Join Date: Jan 2002
Location: Canada
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01-17-2002, 10:18 AM
Nice post First man down
I agree with you 100%, I don't like that even in the stealth mission when you pull out your hand gun to wack them the turn and shoot! Blowing your cover.
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Senior Member
Posts: 259
Join Date: Jan 2002
Location: Morro Bay, Ca USA
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01-17-2002, 10:18 AM
Wolfenstein...what a laff!! Medal of Honor blows wolf away in every category in my opinion. Compare how many ppl play Wolfenstein online to those already playing the demo. It doesn't even come close!! And full version hasn't even come out. This game will be as big as Counterstrike and maybe even bigger. And as far as an outdated engine...OMG there's nothing that even comes close to it. It's one of the only games that makes me feel like I'm actually there. Keep in mind also this is just a demo. I mean, this demo is better than any full release I've played. Once the mod makers get their hands on it, it's all over for other games. Just my opinion though...
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Senior Member
Posts: 609
Join Date: Jan 2002
Location: TheLandOfTheDead
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01-17-2002, 11:25 AM
Even though it generally requires a team of experienced engineers, it's often cheaper to build an engine than to license one. However, several factors make licensing diserable, even it can cost more. Because they have been used in one r more shipping products, licensed engines are often more stable. You're buying not only the engine's technology, but the time and testing that went into it. These engines also have a lower opportunity cost. If you have a team of experienced engineers, you can have them build your game instead of the engine, or build solutions or techniocal constraints of the engine. There are also marketing and hiring advantages to livensed engines. People who have purchased products using your engine have positive expectations about your game, and you even be able to hire team mebers who are already familiar with the technology. Not to be overlooked is the ability to prototype game concepts immediately because you're working with a fully finished piece of technology.
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My Medal of Honor Performance Tweaking Guide
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Junior Member
Posts: 17
Join Date: Jan 2002
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01-17-2002, 11:36 AM
This game is a peice of shit and so are you people.
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Senior Member
Posts: 185
Join Date: Jan 2002
Location: Aberdeen, Scotland
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01-17-2002, 11:40 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Uncleiso:
This game is a peice of shit and so are you people.<HR></BLOCKQUOTE>
How dare you threaten the Carrot master, my carrot minions will hunt your stinky ass down and feed you to the plumbs bwa ha haaaaaaaaaa
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My site > http://www.stillborntree.homestead.com

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Senior Member
Posts: 1,035
Join Date: Jan 2002
Location: Ottawa, Ontario
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01-17-2002, 11:40 AM
Agreed that it takes a team of experienced developers to build an engine, but modifying the engine itself only requires 1 or 2 experienced developers at most, and remember that iD almost gives the Q3 engine away. Marketing costs on it are pretty low. I think it lets them dictate the pace and direction FPS's are going to go. They provide full source for the engine, so your developers don't need to be as experienced, and experience costs alot of coing. Hiring 4 or 5 deveopers + a bunch of 3d modellers and graphic artists is much cheaper than a full team of 9 or 10 developers + modellers+artists.
That's my experience in this industry anyway.
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Remember Dieppe

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Senior Member
Posts: 188
Join Date: Jan 2002
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01-17-2002, 11:52 AM
Uncleiso...in the immortal words of Joe Cartoon...
Bite Me...
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~Mange~
[This message has been edited by Mange (edited January 17, 2002).]
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