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Modding default maps
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disturbedman is Offline
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Default Modding default maps - 05-27-2003, 03:15 PM

Hi there,

wanted to know, where can i find tutorial on how to modify the original multiplayer level

thx

and se ya on those server
  
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Default 05-27-2003, 03:25 PM

forgot to mention, i want to do it server side only. I know we can cause i have some already that i downloaded from the web, now i would like to learn to do mine.

thx again
  
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Default 05-27-2003, 03:27 PM

http://www.n00b-allstars.com/mohoe/foru ... ic.php?t=9
  
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disturbedman is Offline
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Default 05-27-2003, 06:17 PM

tried it exactly as it post on the link and not working.... don't know why????
  
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Default 05-27-2003, 08:10 PM

try again
  
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Default 05-27-2003, 10:21 PM

ok manage to make it work in moh:aa

2 dumb question

1st: its working well in moh:aa but when i load the level in spearhead, no mod at all

2nd: is it the same procedure for sh?????
  
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Default 05-27-2003, 10:48 PM

the answer is no...its kind of the same but there are some sutle differences. check the scr files in the spearhead maps and youll see the difference as to how its set up.
  
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Default 05-28-2003, 04:45 PM

There is a program that will convert the bsp back to map I have it if u want it
or go look for it its called MOH BSP TO MAP
  
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Default 05-28-2003, 05:02 PM

If you convert it back into a map, it will have to be downloaded by the client.
  
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Default 05-28-2003, 05:58 PM

Quote:
Originally Posted by disturbedman
ok manage to make it work in moh:aa

2 dumb question

1st: its working well in moh:aa but when i load the level in spearhead, no mod at all

2nd: is it the same procedure for sh?????
take the scr files you altered to create your old moh map. go into the mainta folder of spearhead. pak.1 file./maps/dm/. replace the moh maps with the ones you altered and now your moh maps will be show up modded in spearhead. can you mod spearhead maps..yes you can. ive done almost all of them including omaha beach. all are server side so no download is required to play. hope that helped a little.
  
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Default 05-28-2003, 10:40 PM

thx for the info, it help alot. i modified one, but now him learninig how to play with the location and the angle of object

thx again
  
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Default 05-28-2003, 11:04 PM

Quote:
Originally Posted by disturbedman
thx for the info, it help alot. i modified one, but now him learninig how to play with the location and the angle of object

thx again
Lol u know what u can do for FUN make a trophy case and use milshape import all the CS and put them in the trophy case!
  
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Default 05-28-2003, 11:32 PM

That BSP TO MAP program blows. It does just as bad of a job of decompiling as Scorpio's program did. It ruins the map, and takes weeks to restore.
  
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Default 05-29-2003, 12:29 AM

Quote:
Originally Posted by MPowell1944
That BSP TO MAP program blows. It does just as bad of a job of decompiling as Scorpio's program did. It ruins the map, and takes weeks to restore.
What the heck is BSP use mohradient!
  
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disturbedman is Offline
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Default 05-29-2003, 01:34 PM

HI there, finally i got in to script mod after fidding a good tutorial on it

here it is for those like me who want to start editing,

get it here: [url:78143]http://members.cox.net/blazinmohaa/scripting.htm[/url:78143]
  
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