MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Senior Member
Posts: 609
Join Date: Jan 2002
Location: TheLandOfTheDead
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01-19-2002, 12:05 AM
How are some of the levels "amateurish"? Please explain. Do you mean they lack detail? Could you give an example?
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Senior Member
Posts: 262
Join Date: Jan 2002
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01-19-2002, 12:18 AM
n00b eh? i been playing games since u were sucking ur mothers dick... <BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by McDonald:
Shutup n00b, he tried to make it sound as good as he could, while telling the truth, i found it pretty interesting and answered a few of my questions 
<HR></BLOCKQUOTE>
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Member
Posts: 66
Join Date: Jan 2002
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01-19-2002, 12:25 AM
lol
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Junior Member
Posts: 2
Join Date: Jan 2002
Location: Zagreb
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01-19-2002, 07:23 AM
I just finished the single-player game... and thought that people who only played the demo might appreciate an independent look at the game.
Before I begin, let me state that MOH:AA is the BEST FPS I've ever played. And I played (more or less) all of them. I have never even registered on a message board for a game before.
- First off, the demo is a bit misleading. It showcases one of the best missions throught the game -- a team-play mission with very carefully placed triggers for enemy soldiers and brilliant design. The full game has a LOT of much more quake-ish missions with just you vs. them. I'll not say more, since it might be considered a spoiler.
- Second -- there are levels with design bordering on amateurish. But this is to be expected. What bothers me is the discrepancy between the great design of the ultra realistic-settings and those more poorly designed. Feels like two different games. The AI is also of varying quality throught the levels - and I've had most fun with the SP demo level, I have to admit.
Oh, and there is the hardware issue. The game could another few months of tweaking, because this is not Q3 used to its full potential. This game is a serious system hog, and unfortunately the best levels seem to suffer the most from slowdowns.
One more practical advice: if you suffer from the "gray screen", mine was caused by audio acceleration set to "none" (you can change it in DXdiag). My guess is the game set it, after booting in safe mode, since Lord knows I didn't touch the damn slider.
And just a bit of warning to all who didn't play RTCW: once you hold a MOH-AA weapon in your hands, you'll never be able to go back to playing RTCW. So run through it first if you would like to play both games.
P.S. - don't start the "warez-bad" bullshit. I was born in Yugoslavia, and there were times when we broadcast the C64 programs on the radio. Anyway, I'll get the game, only it probably won't be in stores until fuc!ing April. Or later.
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Senior Member
Posts: 262
Join Date: Jan 2002
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01-19-2002, 07:27 AM
so ur saying it does get any better then the demo? <BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by zimbardo_ugly:
- First off, the demo is a bit misleading. It showcases one of the best missions throught the game -- a team-play mission with very carefully placed triggers for enemy soldiers and brilliant design. The full game has a LOT of much more quake-ish missions with just you vs. them. I'll not say more, since it might be considered a spoiler.
<HR></BLOCKQUOTE>
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Senior Member
Posts: 262
Join Date: Jan 2002
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01-19-2002, 07:28 AM
also, u say its the best fps u have ever played but u bag on it the whole time in ur post. u sound like a moron...
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Senior Member
Posts: 221
Join Date: Jan 2002
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01-19-2002, 07:31 AM
whoa! how was the omaha mission. was it better than you expected?
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Member
Posts: 30
Join Date: Jan 2002
Location: USA
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01-19-2002, 07:49 AM
To me the Omaha mission was disappointing.
The demo mission was not the best, mission 5 was, and the first few levels of mission 6.
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Senior Member
Posts: 221
Join Date: Jan 2002
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01-19-2002, 08:03 AM
how was the omaha mission disappointing? what is level 5 and 6.
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Senior Member
Posts: 283
Join Date: Jan 2002
Location: Ontario, Canada
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01-19-2002, 08:03 AM
I liked the first level best. Not mission, level.
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Junior Member
Posts: 18
Join Date: Jan 2002
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01-19-2002, 08:17 AM
How much replay value? I'm really not very excited about this game anymore.
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Junior Member
Posts: 2
Join Date: Jan 2002
Location: Zagreb
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01-19-2002, 11:18 AM
The Omaha mission is incredibly impressive - but it is more of a novelty act than a truly playable mission, and one short part of the first level is just terribly frustrating. The great thing for me was small-scale fights in village settings. And a couple more, but I don't want to delve into potential spoilers here.
But the thing that sticks out for me is the inconsistent level design - some levels are great, some are amateurish work. Same goes for multiplayer levels... although I don't realize why they put "Stalingrad" in the MP demo, since it is nowhere near the best MP level.
I will not reply to anyone trying to insult me in their broken english -- I joined the boards primarily to tell people that the game might change the audio acceleration to "none", and after that 80% of startup attempts ends in grey screen. And I wanted to share that information because I have searched for a solution for hours.
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Senior Member
Posts: 816
Join Date: Jan 2002
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01-19-2002, 11:27 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Freakaloin:
also, u say its the best fps u have ever played but u bag on it the whole time in ur post. u sound like a moron...<HR></BLOCKQUOTE>
Shutup n00b, he tried to make it sound as good as he could, while telling the truth, i found it pretty interesting and answered a few of my questions
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Don't run out of Powered toast in your house!
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Senior Member
Posts: 127
Join Date: Jan 2002
Location: Guelph, Ontario, Canada
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01-19-2002, 11:55 AM
I've played through the game myself, and I TOTALLY agree with you on the level design, which for me was a big let down. Some levels are wonderful, others are standard and come across as being created lazily. The scripting in the game is good - so good in fact, it dimishes the replay value. Playing the game through more than a couple of times and you'll know where everyone is and how they'll react. In fact, the game almost feels like it's on rails, which is my biggest complaint.
And while I do agree with you on the Omaha Beach level when you said it was more of a gimmick, I didn't find it frustrating, but instead, I found it incredible exciting. The one thing that set this level apart for all others, and indeed all other games, was the audio. It's absolutely fantastic. Turn up your speakers and make sure audio is set to highest quality.
While MOHAA doesn't offer anything new, it does present state-of-the-art audio for a PC game. I personally believe the audio is the game's best feature.
Oh, and the dirt flying during explosions is wicked too!
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Senior Member
Posts: 234
Join Date: Jan 2002
Location: Boston, MA, USA
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01-21-2002, 11:33 AM
i have no idea about computer terms and all that crap, i just want to know if someone who just wants to play a fun, realistic game would be satisfied with mohaa
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