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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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Uber_Soldat is Offline
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Default The Mine - 06-26-2003, 03:48 PM

i thought up the idea for this map months ago when i played the mine level in frontline, and i also got the idea from the mine level on the original moh, where you have to kill the ss sappers before they blow up the mine full of art. its set in a mine a few hundred feet underground in germany near the end of the war.
Description of the mine:
outdoors - set in the hills in germany, on a sunny afternoon. the axis part includes a road and the gate leading to the mine, and 3 trucks [a katyusha i made, with the rockets replaced with a skip]
upper levels - the only level still being used. made up of 1 main corridor, with winding ones connecting it to the other levels. also includes a loading bay, concrete tunnels with offices, and maintenence rooms, pipes, wires etc
lower levels - not used any more. most tunnels have collapsed into underground caves or have been closed off
underground caves - natural caves below the mine. twist everywhere, very dark, and most are full of water

its tdm, rb and dm only, and both teams spawn outside. its very dark, and full of winding tunnels that lead all over the place. i still sometimes still get lost walking around it.
it took me 7 days to make, and then almost 2 weeks finding a bug that stopped it from compiling [skybox was way too big]. anyway, heres some screens. these are the newest ones, the others are from 2 weeks ago when i posted on TMT:

[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisSpawn.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisSpawn2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisSpawn3.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisTunnel.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Cabin.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Closed.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Maintenence.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Trucks.jpg[/img]

and heres loads of older screens from tmt:
[img]http://www.dodstudios.net/uploads/uploads/Mine-bottomofmine.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-mainroom.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Entrance.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-lowertrack.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Tunnel.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-outside.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Truck.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-CaveExit.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-CaveTunnel.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-CollapsedRoom.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-FallenRoom.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-MainRoom2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Track.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Cargo.jpg[/img]


beta should be ready tomorrow, or the weekend
next map ill be doing is the Volga. allies cross river in boats, then have to do some undecided obj
  
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Default 06-26-2003, 03:56 PM

HOLY $***. that has to be the nicest looking map of all time, hands down. i am gonna some servers to host this map when it comes out. Nice Work!
  
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Default 06-26-2003, 03:57 PM

Its a beauty. Good Job Uber! cool:
  
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Default 06-26-2003, 03:57 PM

EDIT** is this for AA or SH?
  
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Default 06-26-2003, 04:01 PM

How's the FPS?
  
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Default 06-26-2003, 04:03 PM

I was JUST about to ask that. The screenshots are beautiful, though dude...good friggin' job!


http://www.fpsgameforums.com/forums/image.php?type=sigpic&userid=5399&dateline=1213387  247
  
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Default 06-26-2003, 04:06 PM

nice job adn ca we have a link to get it thx
  
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Default 06-26-2003, 04:08 PM

he said that the beta wont be done till tomorrow, so how can he link it for you now?



  
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Default 06-26-2003, 04:22 PM

it works for both, but its better in aa. in sh, not all the background sounds play, so it doesnt sound as much like its being used as in aa.

i get about 30-40fps with everything set to max. most of the walls are patch mesh, so everything behind those gets drawn ingame. but i can play with anything as low as 5fps easily. once its had a full compile, fps might be a bit higher. ill try and work out how to use manvis in it to get fps up more too.

stuff i need to fix tomorrow:
some of the caves are too narrow, and you have to strafe to get thru, and you sometimes just get stuck. im gonna make em less tall aswell, so you need to crouch
in the vent, the coronas are about 1ft away from the lights
theres an hole in the ceiling in the concrete tunnels
i need to make the outdoor hills more rough [1st 3 screens, i had to replace patch meshes with brushes, so the tops are all flat]

if i can get those things fixed by tonight, i might start a full vis compile. it shouldnt take too long with the amount of structural brushes ive just
  
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Default 06-26-2003, 05:20 PM

I'm going to be running some test maps soon and will definitely hold off to include this one. It looks great. Take your time and do it right. We can wait.
  
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Default 06-27-2003, 03:18 PM

the beta version is done, dl here:

http://www.edwards124.pwp.blueyonder.co ... neBeta.zip
  
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Default 06-27-2003, 03:23 PM

Uber your maps are always so nice and detailed.. always original. if I had 5 thumbs i'd give you five thumbs up.. but I only have two so .. two thumbs up. Wicked biggrin:
  
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Default 06-27-2003, 06:40 PM

omfg nice work man


all i can say is pllllllllllllllllllleeeeeeeeeeeeeeeeeeeaaaaaaassss sssseeeeee can you do an obj version so i can wack it on my clanserver in rotation
  
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Default 06-29-2003, 07:46 AM

You've done it again, Uber. cool:
  
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Default 06-29-2003, 10:31 AM

i give it an A+++ ed:
  
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