MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
|
|
Senior Member
Posts: 273
Join Date: Jan 2003
|

06-30-2003, 01:17 AM
|
|
|
 |
|
|
Senior Member
Posts: 8,546
Join Date: Jan 2002
Location: I don't know
|

06-30-2003, 01:19 AM
He spammed his mod at least 6 times in one day. End of discussion. I hate spammers with a passion.
|
|
|
 |
|
|
Senior Member
Posts: 8,546
Join Date: Jan 2002
Location: I don't know
|

06-30-2003, 01:20 AM
Also, believe it or not. All this flaming will come into play later. Stick around you'll see. I'm like god, I work in very mysterous ways.
|
|
|
 |
 |
|
|
Senior Member
Posts: 170
Join Date: Mar 2003
Location: Australia
|

06-30-2003, 01:33 AM
well, yes you can change the backround music of a map, i have asked this before, but i dont know how to make it server side cry:
follow this link
[url:2879c]http://www.alliedassault.com/phpBB2/viewtopic.php?p=430287#430287[/url:2879c]
or
It is possible.
Open \main\pak0.pk3\music\ (I use WinRAR).
You will find .mus files there. You can open them with notepad, to find out what files is being played in which DM map. The files the .mus file is referring to are located in \main\sound\amb_stereo\.
All you have to do is change the filename of your .mp3 you want to be played as background music into the filename the .mus file is referring to and copy it to the \main\sound\amb_stereo folder. I suggest you backup the original files.
You can also try to edit the .mus files, but don't save them in the original pak0.pk3 file.
Extract the files you want to edit, including the folder structure (in this case, extract all mohdmx.mus files and put them in a 'music' folder; WinRAR does this for you by default).
Edit the .mus files, save them, and compress the 'music' folder to blablabla.zip.
Rename the .zip to user_custom_music.pk3 (can be anything, but make sure the filename starts with a letter after 'p'; .pk3's are loaded in alphabetical order) and put them in your \main.
If you did something wrong, edit the .mus again, or remove it from your \main. Good luck.
hope this helps
|
|
|
 |
|
|
Senior Member
Posts: 273
Join Date: Jan 2003
|

06-30-2003, 01:57 AM
good job neural dude
yeah lets ban me for sticking up for the new guys angel:
|
|
|
 |
|
|
Junior Member
Posts: 25
Join Date: Jun 2003
Location: OK
|

06-30-2003, 06:34 AM
Thanks neural. Atleast someone is sticking to the topic.
|
|
|
 |
 |
|
|
Senior Member
Posts: 152
Join Date: Mar 2003
Location: England
|

06-30-2003, 08:08 AM
this might help, but if its a custom pk3, not one that came with the game, and i cant remember hearing any mudvayne in the game, then the clients need the sound to hear it. i used tmstartloop in my mine map, and jv_map wrote all the rest of the thread, to get it to play from the start of the round:
bgfx:
while(1)
{
for(local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
if(local.player.checked != 1)
{
local.player stufftext "tmstartloop sound/amb_stereo/Amb_M6_BunkerInt2.mp3"
local.player.checked = 1
}
}
wait 1
}
end
change "tmstartloop sound/amb_stereo/Amb_M6_BunkerInt2.mp3" to the path of the mp3, and write 'thread bgfx' in prespawn (in the maps scr). so you could put the song in main/sound/music, then change that line to load the sound from there. you dont need any .mus or ubersound aliases either for this. if the sounds there, itll play.
that should work, aslong as the clients have the mp3
|
|
|
 |
|
|
Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
|

06-30-2003, 08:15 AM
You can play an mp3 without a script.
1. Place the .mp3 on your HardDrive. Somewhere simple, say on the C: root.
2. Go ingame and open the console. Then type playmp3 C:\mymusic.mp3
3. To stop the mp3, type stopmp3
*replace mymusic.mp3 with the name of the .mp3 file
|
|
|
 |
|
|
Junior Member
Posts: 25
Join Date: Jun 2003
Location: OK
|

06-30-2003, 04:42 PM
Ok, thanks guys. Well if there is another way, put them in here if anyone wants them for future reference.
|
|
|
 |
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com

© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|