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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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Kamil-RS is Offline
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Default 06-30-2003, 01:17 AM

Just how much provoking do you need?
http://www.alliedassault.com/phpBB2/vie ... p?t=165011
http://www.alliedassault.com/phpBB2/vie ... p?t=165183
asshat
  
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Default 06-30-2003, 01:19 AM

He spammed his mod at least 6 times in one day. End of discussion. I hate spammers with a passion.
  
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Default 06-30-2003, 01:20 AM

Also, believe it or not. All this flaming will come into play later. Stick around you'll see. I'm like god, I work in very mysterous ways.
  
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Default 06-30-2003, 01:33 AM

well, yes you can change the backround music of a map, i have asked this before, but i dont know how to make it server side cry:

follow this link

[url:2879c]http://www.alliedassault.com/phpBB2/viewtopic.php?p=430287#430287[/url:2879c]
or

It is possible.

Open \main\pak0.pk3\music\ (I use WinRAR).

You will find .mus files there. You can open them with notepad, to find out what files is being played in which DM map. The files the .mus file is referring to are located in \main\sound\amb_stereo\.

All you have to do is change the filename of your .mp3 you want to be played as background music into the filename the .mus file is referring to and copy it to the \main\sound\amb_stereo folder. I suggest you backup the original files.

You can also try to edit the .mus files, but don't save them in the original pak0.pk3 file.
Extract the files you want to edit, including the folder structure (in this case, extract all mohdmx.mus files and put them in a 'music' folder; WinRAR does this for you by default).
Edit the .mus files, save them, and compress the 'music' folder to blablabla.zip.
Rename the .zip to user_custom_music.pk3 (can be anything, but make sure the filename starts with a letter after 'p'; .pk3's are loaded in alphabetical order) and put them in your \main.
If you did something wrong, edit the .mus again, or remove it from your \main. Good luck.


hope this helps
  
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Default 06-30-2003, 01:57 AM

good job neural dude
yeah lets ban me for sticking up for the new guys angel:
  
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Default 06-30-2003, 06:34 AM

Thanks neural. Atleast someone is sticking to the topic.
  
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Default 06-30-2003, 08:08 AM

this might help, but if its a custom pk3, not one that came with the game, and i cant remember hearing any mudvayne in the game, then the clients need the sound to hear it. i used tmstartloop in my mine map, and jv_map wrote all the rest of the thread, to get it to play from the start of the round:


bgfx:

while(1)
{
for(local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
if(local.player.checked != 1)
{
local.player stufftext "tmstartloop sound/amb_stereo/Amb_M6_BunkerInt2.mp3"
local.player.checked = 1
}
}
wait 1
}

end

change "tmstartloop sound/amb_stereo/Amb_M6_BunkerInt2.mp3" to the path of the mp3, and write 'thread bgfx' in prespawn (in the maps scr). so you could put the song in main/sound/music, then change that line to load the sound from there. you dont need any .mus or ubersound aliases either for this. if the sounds there, itll play.

that should work, aslong as the clients have the mp3
  
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Default 06-30-2003, 08:15 AM

You can play an mp3 without a script.

1. Place the .mp3 on your HardDrive. Somewhere simple, say on the C: root.

2. Go ingame and open the console. Then type playmp3 C:\mymusic.mp3

3. To stop the mp3, type stopmp3

*replace mymusic.mp3 with the name of the .mp3 file
  
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Default 06-30-2003, 04:42 PM

Ok, thanks guys. Well if there is another way, put them in here if anyone wants them for future reference.
  
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