MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 |
|
|
Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
|

07-17-2003, 01:48 PM
Edit: Don't get me wrong, I'm not denying that cheaters are rampant (They are, I see at least one player every day who consistently falls for the "fake-peek" trick) and I'm not having a go at the original poster of this thread.
You're right to come here and ask for advice (well, kind of, anyway - Probably better places to ask for advice on the net but that's besides the point biggrin: ).
It's just that I feel a lot of people don't know enough to accuse so many people of cheating.
After-all I get accused every day (almost) of using a skin hack by players who admit to using one themselves, when I do not!
I do use a skinhack against obvious cheaters just to show them that cheating doesn't make you a good player (and this is one of the best ways to remove a cheater from a server when there's no admin - rape them at their own game and they'll soon get bored of it and bugger off).
But that's because I don't give a shit about the game anymore and I find it fun to piss them off.
I never, ever use one against genuine players (and I find that there are more of them than cheaters, in my opinion, even on un-admined publics).
|
|
|
 |
|
|
Guest
|

07-17-2003, 03:36 PM
there's a good way to find out if someone is using sound or wallhack, go to where they were camping (sneak) and fire a bazooka close to where you think they are (loud explosion). If the player is rather stunned afterwards, they had their headphones all the way up evil:
personally I hate using headphones, I know it's a good advantage but I can't take it, too much fucking noise, especially those damn STGs. Anyway I listen to Hendrix when I play, it puts me in "the zone".
|
|
|
 |
|
|
Guest
|

07-17-2003, 03:53 PM
I love listening to @ Minutes to Midnight by Iron Maiden or Burning Birdges by the Mike Street Congregation (I forget their name, so thats probably wrong) a little when i play DOD. I dont do it a lot, because I have to rely on sound to listen for footsteps, etc. And since VAC is so fucked up, you have any other porograms running when you enter a VAC secure server, it automatically bans you from EVERY SINGLE SERVER for 4 YEARS
It happened to my friend who ran Winamp minimized and VAC detected it as a cheat, so banzor for 4 years.
|
|
|
 |
|
|
Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
|

07-17-2003, 04:44 PM
Quote:
Originally Posted by Sclass12
It happened to my friend who ran Winamp minimized and VAC detected it as a cheat, so banzor for 4 years.
|
Harsh.
|
|
|
 |
 |
|
|
Guest
|

07-17-2003, 05:43 PM
my wallhack
[img]http://www.rca.com/documents/whr120_46322_25.jpg[/img]
the best way to use sounds is my mapping them. take the sounds you hear form a person, mixed with the known paths alot of players use and mix them together to form a virtual map of their movements. example: you're on the ground in stalingrad. above you hear someone on wood, they jump onto more wood, run a few steps them jump back to some more wood. they run along the wood, then it switches over to concrete which lasts for a few seconds then they pause. based off this you can map out their directions.
[img]http://www.dodstudios.net/uploads/uploads/stalipathexample.jpg[/img]
they ran from the windows with the curtains, jumped onto the plank, jumped off. ran through that room onto the concrete main stairway, and stopped at that little hole. why not somewhere else? because 95% of players stop at that hole, since its a good spot to get an overlook of the whole map. just set up ur crosshairs and watch as they walk into the shot. then hear them cry WALLHACK, or in axolotl's case hear him say "WTF IM CHEATING AND I SAW U WATCH ME AND SET UP THE SHOT BEFORE I EVEN SHOWED MYSELF"
|
|
|
 |
|
|
Senior Member
Posts: 638
Join Date: Apr 2003
|

07-17-2003, 06:03 PM
[quote:b3e49]the best way to use sounds is my mapping them. take the sounds you hear form a person, mixed with the known paths alot of players use and mix them together to form a virtual map of their movements. example: you're on the ground in stalingrad. above you hear someone on wood, they jump onto more wood, run a few steps them jump back to some more wood. they run along the wood, then it switches over to concrete which lasts for a few seconds then they pause. based off this you can map out their directions.[/quote:b3e49]
Or quickly go into SPEC mode, switch back, and then find those folks who are camping.
|
|
|
 |
|
|
Guest
|

07-17-2003, 06:20 PM
[quote="aNti hEro":e00c8]
the best way to use sounds is my mapping them. take the sounds you hear form a person, mixed with the known paths alot of players use and mix them together to form a virtual map of their movements.[/quote:e00c8]
*Austin Powers voice*
NERD ALERT, NERD ALERT, NERD ALERT
*end Austin Powers voice*
|
|
|
 |
|
|
Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
|

07-17-2003, 06:33 PM
Experienced players do all of that without thinking about it.
It's like the tiny bit of metal texture on the floor in stalingrad - On the ground level in the doorways there's a sliver of metal texture - Gives away a player's position imediately.
I've never thought about it, I just know.
Your ideals are right, but you can't teach it to anyone. No amount of diagrams will help, because if you have the think about where someone is (by remembering drawings) then you'll be dead before you've worked it out.
That's the difference between a good player, and a great player.
And the good player tends to think it's cheating that makes them great.
|
|
|
 |
|
|
Guest
|

07-17-2003, 09:07 PM
finally got around to playing MOHAA again.
you don't really need to turn up the sound to loud to tell if some asshat is coming around a corner. I just used my stock speakers (not even turned up too loud) and got a few easy nade kills.
Most people barrel around corners at a full run they never bother to "stealth" their movements with the shift key.
|
|
|
 |
|
|
Guest
|

07-17-2003, 10:14 PM
Is there a way for me to hook up my speakers to my comp? moh is so quite... and my comp speakers suck.
|
|
|
 |
|
|
Guest
|

07-17-2003, 10:26 PM
[quote="Sgt Stryker":c92af][quote="aNti hEro":c92af]
the best way to use sounds is my mapping them. take the sounds you hear form a person, mixed with the known paths alot of players use and mix them together to form a virtual map of their movements.[/quote:c92af]
*Austin Powers voice*
NERD ALERT, NERD ALERT, NERD ALERT
*end Austin Powers voice*[/quote:c92af]
says the realism player that believes in when being in a fire fight, the best way to stay alive is to stand still and aim
|
|
|
 |
|
|
Guest
|

07-17-2003, 10:44 PM
[quote="aNti hEro":5a987][quote="Sgt Stryker":5a987][quote="aNti hEro":5a987]
the best way to use sounds is my mapping them. take the sounds you hear form a person, mixed with the known paths alot of players use and mix them together to form a virtual map of their movements.[/quote:5a987]
*Austin Powers voice*
NERD ALERT, NERD ALERT, NERD ALERT
*end Austin Powers voice*[/quote:5a987]
says the realism player that believes in when being in a fire fight, the best way to stay alive is to stand still and aim[/quote:5a987]
I was only joking dummy, don't start a flame war.
do you really think *Austin Powers voice* means serious???
|
|
|
 |
|
|
Guest
|

07-17-2003, 10:51 PM
[quote="Sgt Stryker":0e4fd][quote="aNti hEro":0e4fd][quote="Sgt Stryker":0e4fd][quote="aNti hEro":0e4fd]
the best way to use sounds is my mapping them. take the sounds you hear form a person, mixed with the known paths alot of players use and mix them together to form a virtual map of their movements.[/quote:0e4fd]
*Austin Powers voice*
NERD ALERT, NERD ALERT, NERD ALERT
*end Austin Powers voice*[/quote:0e4fd]
says the realism player that believes in when being in a fire fight, the best way to stay alive is to stand still and aim[/quote:0e4fd]
I was only joking dummy, don't start a flame war.
do you really think *Austin Powers voice* means serious???[/quote:0e4fd]
sounded pretty real oOo:
|
|
|
 |
|
|
Guest
|

07-18-2003, 12:40 AM
so was i
dummy
|
|
|
 |
|
|
Colonel
Posts: 8,177
Join Date: Dec 2002
Location: Ontario, New York
|

07-18-2003, 01:39 AM
so anti can hear you a mile away oOo:
|
|
|
 |
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|