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Reload this Page RCON Server Messaging Utlity Available for Spearhead?
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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Tystnad is Offline
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Default 08-02-2003, 04:36 PM

ed:

Ck posting?



  
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Crow King is Offline
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Default 08-03-2003, 01:09 AM

I just thought of something that may cause you a problem. The string of text you want to send to the server is very long and would need to be broken up so as not to overflow the UDP buffer. Most tools for sending messages to servers give you the option of setting the amount of time between each message sent to the server. But what you would want to do would require sending a series of messages to the server in quick order. I don't know of any tools that will allow you to do that.

Also, the chat text scrolls...your message is probably too long to use that medium. The one thing you could do is to add your text to the map script on the server, which would allow you to display it on the client's machine. You just have to figure out some way to get it on the screen.

If I were you, I would record the message in an audio file and have it played when players are in a certain area on the map (similar to the "preacher" that the LMAO clan has on their destroyed village map - probably from a mod you can download here). This type of mod is server side and works well from what I've seen.

ck
  
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Crow King
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Gameplay@it's_Finest is Offline
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Default Crow King - 08-03-2003, 03:51 AM

Crow King,

I can see when my processor spikes to 100% for a second or two, it's when your progy runs the rcon status request at the end of every scan. I don't have any announcements set it's just purely the rcon status request & reply that's taxing to the processor. Can't complain this progy kicks some major ass, thanks CK!
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