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 A new MOD of Mine |
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Senior Member
Posts: 172
Join Date: Apr 2003
Location: Missouri
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A new MOD of Mine -
08-08-2003, 12:34 AM
Here are some new pics of the Second part of the RE Mod:
Also check after the pics for our updates and stuff.
Sewer Entrance - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo1.jpeg[/img]
Sewer Entrance Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo2.jpeg[/img]
North Supervisor's Room - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo3.jpeg[/img]
Waste Treatment Pool 1F - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo4.jpeg[/img]
Croc's Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo5.jpeg[/img]
Croc's Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo6.jpeg[/img]
Croc's Tunnel - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo7.jpeg[/img]
The Sewers - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo8.jpeg[/img]
The Sewers - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo9.jpeg[/img]
Hallway Where Leon Get's Shot - Resident Evil 2
[img]http://www.dodstudios.net/uploads/uploads/residentevilparttwo10.jpeg[/img]
**UPDATES**
Well there are more pics, but they are of some of the secret rooms so I won't show you, and take note that all these rooms I have made are from Resident Evil 2, and we are planning to have about 3 back to back maps for a long game experience, that should take awhile to beat, filled with music, secrets, cut scenes, monsters, and more.
Small_Sumo recenlty decided to help us out with the monsters, and I have total faith in him that he can do a good job. We are planning to have these monsters:
(If you know anything about Resident Evil, you'll know these monsters)
*Zombies
*Zombie Dogs (Cerberus)
*Lickers
*Hunters
BOSSES:
1.William Birkin - Second Form
2.William Birkin - Fourth Form
3.Nemesis
4.???
**Also, we are trying to make an inventory system with the inventory screen, so the player(s) can pick up such items like keys, cardkeys, and stuff like that, so the player(s) can use them at later times. So if we can get that working that should be really cool.
**Guns and ammo will be scarce, just like in the Resident Evil games, but not too scarce. There will only be one of every gun, but some may have two, so you and whoever your playing with will have to decide who takes what.
**There are some spots in the map, where you will have to have help from your teammate to get extra items like guns and ammo. If you playing solo, well your **** out of luck on that part.
**We have also been thinking whether we should take off the HUD permentally or leave it, because if we want RE to be as RE as possible, we'll have to take off the hud, and you'll have to refer to your status screen. What do you all think of that?
But anyways, those are our target monsters that we want, but if we can get more, we will sure do so. The bosses though are probably going to be the hardest. But if you know anything about animations and modeling and all that stuff, please help us out, we could use it, we need some good looking monsters . Also, tell me what you think of the pics. Thanks!
Oh and by the way, if you don't like Resident Evil or the idea of this mod, well good for you, I could care less, but it's one thing when someone replies to someone's post with spam. So please, don't do it. Thanks again.
--Zacharino
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Senior Member
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
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08-08-2003, 01:13 AM
ahhhh brings back the sweet memories of playing RE2 at 3am, no lights onand the 5.1 kicking. Looks cool man, can't wait to check it out.
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Senior Member
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
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08-08-2003, 01:14 AM
ahhhh brings back the sweet memories of playing RE2 at 3am, no lights onand the 5.1 kicking. Looks cool man, can't wait to check it out.
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Member
Posts: 39
Join Date: Feb 2003
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08-08-2003, 02:42 AM
Yea
Yea
O_o
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Senior Member
Posts: 249
Join Date: Mar 2003
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08-08-2003, 05:06 AM
Looking good .. keep up the good work sounds like u have your work cut out for u..Always nice to see people that still love mohaa and try to keep it alive ...
Great work cant wait till its release
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Senior Member
Posts: 119
Join Date: May 2003
Location: Da' Chill Spot
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08-08-2003, 11:06 AM
Lookin very smooth! keep it up zacharino. biggrin:
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Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
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08-08-2003, 12:08 PM
very very nice, all you needs in spiders and zombies and bam a FPS resident evil game
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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08-08-2003, 02:13 PM
great job, love RE2!! evil: cool:
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Senior Member
Posts: 172
Join Date: Apr 2003
Location: Missouri
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08-08-2003, 06:20 PM
Oh don't worry, there are going to be zombies, and monsters galore. These are just screens of the what the maps look like. This will be a very very long CO - OP kinda game. Right now I'm almost going on my third map, and when you finish the first map for example, it automatically loads you to the next (meaning map 2) so therefor be ready for a long co op game.
Oh and btw, I'm not basing it all on Resident Evil 2. I'm basing it on Resident Evil, Resident Evil 2, Resident Evil 3, Resident Evil Code Veronica, Resident Evil Dead Aim, and off my own designs  .
--Zacharino
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2nd Lieutenant
Posts: 3,596
Join Date: Feb 2003
Location: Plymouth, Massachusetts
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08-12-2003, 07:19 PM
thats looks sweet
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Senior Member
Posts: 264
Join Date: Feb 2003
Location: OHIO USA
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08-12-2003, 09:05 PM
Dude this is gonna be so 1337 keep up the good work, i hope to see it very soon biggrin:
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Senior Member
Posts: 904
Join Date: Jun 2003
Location: On the phone with badscript. ..what's that badscript? No I won't have sex with you to ban joe!
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08-12-2003, 09:11 PM
quite rare i compliment anything about moh but that looks like a completely different game.
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Senior Member
Posts: 8,033
Join Date: Jan 2003
Location: motherland
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08-12-2003, 09:19 PM
Quote:
Originally Posted by Strik0r
quite rare i compliment anything about moh but that looks like a completely different game.
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here here
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