Hi Gamers!
I'm a UK PC Engineer who bought MOHAA 2 days ago and, you guessed it, after only a few minutes play, the game locks up with the last sound repeating like a stuck record! Sound familiar?
I have a SB Audigy and solved MY problems by adding the following command line option to the MOHAA shortcut:-
-wavonly
This instructs the Quake3 game engine to disable DirectSound & use windows WAV file output only. I can't hear any difference in sound quality, but my copy of MOHAA now plays like a dream, even at 1280x1024 on my GeForce3 with every detail level turned up full! ;-)
It may impact game performance on lower spec systems, but as long as MOHAA is not crashing, who's complaining? Just compensate by using low quality sound or turning your video detail levels down...
Hope this helps,
HateBall
(Programmers NEED debuggers because they ARE buggers)
PS. For those of you interested...
My System Spec:-
- ASUS A7A266 Motherboard (ALi Magik1 chipset)
- AMD Athlon 1.4 GHz
- 256 Mb PC2100 DDR RAM
- 10 Gb UDMA100 Hard Disk (C

- 40 Gb UDMA100 Hard Disk (D

- Toshiba 16/48 DVD-ROM
- Teac 12x10x32 CD-Writer
- ELSA Gladiac 920 (GeForce3)
- SB Audigy Player (OEM)
- 2 x 100mm Case Coolers
- Twin fan drive cooler (on 40 Gb drive)
OS/Drivers:-
- Windows 98 SE with IE 6.0
- ALi Magik1 v1.06 chipset drivers
- DirectX 8.1
- NVidia DetonatorXP v21.83 video drivers
- Latest SB Audigy drivers
Optimizations:-
- Cacheman v5.1 (Brilliant! Download it NOW!)
- NVMax v3.00.72b (GeForce series tweaker)