Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page OK, so now you can restrict snipers on Omaha. . .
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

Reply
 
Thread Tools Display Modes
Old
  (#16)
Stony is Offline
Senior Member
 
Posts: 151
Join Date: Jan 2002
   
Default 01-31-2002, 08:05 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by MAXIMUS:
Stony, I do thta too, I am an incredible lethal sniper for the axis, and I know where all those idiots snipe from. However, that is not the point. I like NOT having to snipe them ALL the time, and man the guns. Face it, without the anti-sniper mod, there is no way you can seriously have a game where you get to man the mg42's with some sense of safety.<HR></BLOCKQUOTE>


That's why I much prefer the OSM servers, but if they're all full and I'm in the mood to play on a regular Omaha server then I'll play to discourage Allied sniping by sniping them myself.



[This message has been edited by Stony (edited January 31, 2002).]
  
Reply With Quote
Old
  (#17)
DaFladow is Offline
Member
 
Posts: 67
Join Date: Jan 2002
 Send a message via ICQ to DaFladow  
Default 01-31-2002, 08:06 AM

kill the snipers, keep the shotguns

------------------
  
Reply With Quote
Old
  (#18)
yellow is Offline
Senior Member
 
Posts: 159
Join Date: Jan 2002
   
Default 01-31-2002, 08:21 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by LordLovat:
well someone suggested allies with snipers but not axis, which is the total opposite of my idea - allied snipers make the mg42s worthless.

someone suggested moving all spawns up to the shingle, which then makes it something OTHER than Omaha Beach where you had to storm from the boats. I agree it is wrong that you are seemingly penalized for making it all the way to the top and then killed because you have spawn at the boats.

I think you have to get INSIDE the bunker to spawn at the shingle. Anything less is a boat spawn.

I love the idea of limting weapons rather than banning them. But it seems unrealistic, as it would require a very compicated system to figure out who gets to be the sniper when 10 people want it but there is only one or two slots available.

Bottom line: the people who have played the Omaha server that has no snipers LOVED it.

I am not saying all Omahas should be that way. Just wish others would give it a try.
<HR></BLOCKQUOTE>

What they could do is develop a counter where when someone chooses to be a sniper, it counts him as sniper and then no one else can be one until more people join the game and that team.

------------------
Its time to Meetyourmaker.
  
Reply With Quote
Old
  (#19)
yellow is Offline
Senior Member
 
Posts: 159
Join Date: Jan 2002
   
Default 01-31-2002, 09:18 AM

They should make it so that the Allies get snipers and the Axis gets to mow down the Allies from the bunkers.

------------------
Its time to Meetyourmaker.
  
Reply With Quote
Old
  (#20)
BMillis is Offline
Senior Member
 
Posts: 250
Join Date: Jan 2002
Location: AZ,USA
 Send a message via ICQ to BMillis  
Default 01-31-2002, 09:27 AM

I went to the game, it is called:
1.1 Omaha no snipers
  
Reply With Quote
Old
  (#21)
Ydiss is Offline
Senior Member
 
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
 Send a message via ICQ to Ydiss  
Default 01-31-2002, 09:54 AM

I personally think the idea that someone brought up to stop sniping from the beach was a good idea... The one where they suggested a barrier for all ballistic weapons through which no Ally could shoot until they got past the barbed wire.

On D-Day not one ally sat down and started picking off targets from the beach. I think this would make it more balanced towards the Axis, but that's how it was in real-life.

Once you have gotten to the bunkers/trenches I do believe the Allies have the advantage as they can charge at more than one point.

There's no bottleneck choke-point to defend, so Allies can all regroup at a point in the trenches and move in as a force.

That's what the real-life beach charges would have required.

Personally, I don't mind Omaha exactly as it is. My only gripe with it is it is much more a DM map than an Objective map due to the respawns.

I played one game on Omaha where not one Axis defended the cannons, they just simply got tons of frags picking off Allies as they charged.

The way I see it is if the Allies all have sniper rifles, you hold back as Axis and let them come. See how useful those sniper rifles will be in the closed areas of the bunkers.

------------------
  
Reply With Quote
Old
  (#22)
madrebel is Offline
Senior Member
 
Posts: 534
Join Date: Jan 2002
Location: Newport Beach CA
 Send a message via ICQ to madrebel  
Default 01-31-2002, 11:12 AM

yeah that doesnt get boring

omaha is already unbalanced towards the axis.

the need to move ALL the spawn points up to the shingle. I think that would do alot to keep the germans pushed back
  
Reply With Quote
Old
  (#23)
acgreen is Offline
Senior Member
 
Posts: 244
Join Date: Jan 2002
Location: Northern California
   
Default 01-31-2002, 11:55 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by LordLovat:
[B]Someone said this Swedish server has done that.

Why doesn't like 100 other servers??
-----CUT-----
Please oh please oh please will some other servers change their Omaha maps to No Snipers and No Shotguns like the one server did that is pleasing so many people!
-----CUT-----
[B]<HR></BLOCKQUOTE>

I hear you, brother....



------------------
Huked un foniks wurkde for me!

------------------
If "con" is the opposite of "pro," then what is the opposite of progress?
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.