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 Anyone try the new FarCry demo? |
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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Anyone try the new FarCry demo? -
01-24-2004, 10:42 PM
Was going to download it but some of the farcry forums talk about there being a lot of bugs. So has anyone tried it? if so please give us your feedback..
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1st Lieutenant
Posts: 4,435
Join Date: Jan 2002
Location: American't
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01-24-2004, 11:06 PM
ive seen screen shots and it looks awsome, but i hope the mulitiplayer demo comes out soon
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Major
Posts: 6,413
Join Date: Mar 2003
Location: University of Guelph
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01-24-2004, 11:12 PM
It doesn't have a setting to max out detail, that's my only problem with it.
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1st Lieutenant
Posts: 4,860
Join Date: Aug 2003
Location: The Greater Philidelphia Area
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01-24-2004, 11:36 PM
my comp kept crashing
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2nd Lieutenant
Posts: 3,811
Join Date: Apr 2002
Location: Redmond, Home of Microsoft
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01-25-2004, 12:04 AM
Frame lag like a mofo. Could use some minor fixing up in a few graphic departments. There was a small white line, appairently a gap, in the skin of the handgun.
Plus sides. Forest are EXTREAMLY dense, with great ground cover. Water is stunning and when swiming underwater you can still see above water, and AI can see below. Ai is smart and will call for backup, using cover properly and coving eachothers movment. They seem to have super vision though as 90% of the time sneaking low through the forrest i would hear them yell out that they had spotted me and i couldnt see shit. Enemys dont show up on radar until you acctually see them, and added plus.
Killing ai can take as little as 1 well placed chest shot, and you wont be making any one man army runs at them. The open ended objectives leave you roaming around with no real preset path. Ai dosnt spawn after being killed, and there is a set number on the map. They have asigned patrol paths but can be distracted by happenings elsewhere. Therefore they are rarly in the same place twice once into the game a few minutes.
Should be an interesting game when released. I only wish that it ran a little smoother.
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Senior Member
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
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01-25-2004, 01:46 AM
What are your computer specs ?
I'm in line to download this mother... can't wait to try it out on my already
"passé" box! (1.2ghz, 640 sdr + gf4 ti4600)
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2nd Lieutenant
Posts: 3,811
Join Date: Apr 2002
Location: Redmond, Home of Microsoft
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01-25-2004, 02:54 AM
p4 2.0 ghz
1024 DDR pc2100
G4 4200 Ti 128DDR
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1st Lieutenant
Posts: 4,860
Join Date: Aug 2003
Location: The Greater Philidelphia Area
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01-25-2004, 03:11 AM
p4 2.4 ghz
256 DDR
geforce 4 MX (yeah maybe thats the problem)
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Senior Member
Posts: 1,937
Join Date: Jul 2002
Location: Alaska
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01-25-2004, 03:18 AM
Yep Merlin, I bet thats it.
I'll try to d/l this. 500 MB for a SP demo? My ISP sucks, and it'll have a hard time with that. oOo:
This game has leet graphics, I'm going to try it with my AMD Althon 2400 2.0 Ghz, GF4 Ti4600 128, 1024 MB PC2100 RAM...
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2nd Lieutenant
Posts: 3,811
Join Date: Apr 2002
Location: Redmond, Home of Microsoft
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01-25-2004, 05:57 AM
Alright i just ran throught the thing again. I updated my vid card drviers just to be sure i was current. I maxed out settings that are important to me, ie environment, models, so forth, leaving the rest at medium to high. Running at 1024x768x32 with medium antialiasing, my vid card forces 2x on all programs, which is probably what medium would have been. Also i heard from a beta tester that if your not using the "Very High" setting on lighting than you may acctually degrade proformance because it will not be using the DX9 renderer.
The biggest tweak i did was something i hadnt thought about until i rememberd playing VC for the first time. I upped the mouse sensetivity to about 3/4. That tends to fix the "sluggish" response people complained about in the controls. Worked in VC, worked in FarCry as well. This made for a great game, and i have a totally differant view of the game after doing these small things.
Also finding out that the binoculars can pick out enemy's at great range made the map far easier. Also hiding under the docks and making noise so they would look for you made it easy to kill that entire group.
The scenry is incredible
[img]http://www.movv.com/prvupload/uploads/FarCrykarma1.jpg[/img]
You can acctually see where you started.
[img]http://www.movv.com/prvupload/uploads/FarCrykarma2.jpg[/img]
My nocks have picked up an enemy and logged it on my radar.
[img]http://www.movv.com/prvupload/uploads/FarCrykarma3.jpg[/img]
Near the japanese islands i guess. Look at the grassy under growth.
[img]http://www.movv.com/prvupload/uploads/FarCrykarma4.jpg[/img]
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1st Lieutenant
Posts: 4,860
Join Date: Aug 2003
Location: The Greater Philidelphia Area
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01-25-2004, 05:58 AM
that game looks soo seckse happy: happy: happy:
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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01-25-2004, 06:00 AM
yah Ok those are fucking sweet. ed: happy:
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Major
Posts: 6,413
Join Date: Mar 2003
Location: University of Guelph
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01-25-2004, 06:06 AM
Can't wait to max the settings out, when the game comes out.
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1st Lieutenant
Posts: 4,860
Join Date: Aug 2003
Location: The Greater Philidelphia Area
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01-25-2004, 06:14 AM
Quote:
Originally Posted by Machette
Can't wait to max the settings out, when the game comes out.
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your computer, no matter how power...on full settings with this game.... would EXPLODE
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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01-25-2004, 06:21 AM
Thanks for the SSs, I guess I'll download this tongiht and give it a shot. I so hate SP but it will give me somthing to try before they release the MP part or the game itself. Hell I have not even touched the sp part of COD
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