MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Junior Member
Posts: 13
Join Date: Jan 2002
Location: Vancouver, B.C, Canada
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02-10-2002, 05:49 AM
You need a medic for God sake. it would be better than killing a guy and pick up his 50 health. That is why you need a medic so when you are hit the medic will come to you and give you health. And if he give you health it wouldnt be a 100 health pack IMO.
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-10-2002, 05:49 AM
Captain Bunny: DOH!
Obviously I meant MoH is weapons-based, not class-based. I have removed the synapse that misfired as a punishment for its error, lest it ever embarass me again.
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02-10-2002, 05:50 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by raven6:
try bringing a clean head shot back to life medic boy. if you want to play doctor get that game where you get the tweezers and try not to get shocked takeing a wrench out of that boys stomach. (what was that game called operation or some crap.) bottom line kill someone and rape them of their medic pack like a man.<HR></BLOCKQUOTE>
obviously if they were to implement a medic there would be restrictions.
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02-10-2002, 05:51 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
Captain Bunny: DOH!
Obviously I meant MoH is weapons-based, not class-based. I have removed the synapse that misfired as a punishment for its error, lest it ever embarass me again.<HR></BLOCKQUOTE>
in a way its class based. snipers can be considered a different class than a machine-gunner.
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-10-2002, 06:00 AM
Strik0r, that's the way I tend to look at it, since each weapon also affects movement rates and the like. But that's stretching the definition of class-based, I think. It's an effective means of simulating a class-based system without actually incorporating one.
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02-10-2002, 06:04 AM
agreed. it isn't true class-based as there are no "special abilities" or such. a class system would be interesting. perhaps if the SDK comes out a class system could be put into a mod.
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-10-2002, 06:10 AM
My hope is that the expansion pack will contain significant additions to the multi-player game, including improved and more diverse objective maps and a more distinct class system.
I admit I don't know how good EAs record is on this sort of thing. For the console market, they do very little updating between versions of their games, improving incrementally. How that will reflect on the MoH expansion, I cannot say ...
... but maybe the suits will prefer to let the online community lead the charge. It worked well for Half-Life, one could argue, as two of the most played mods became "official" product long after they had been made, in Team Fortress Classic and Counterstrike.
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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02-10-2002, 06:25 AM
Medics weren't allowed to carry weapons at all, and it was considered a breach of the Geneva convention to kill one deliberately.
If EA were to stick to that then no one would play medics anyway.
They'd be entirely useful in clan matches and organised games but not on public servers.
MoH isn't classed based, as no one has any skills. Each player is the same besides their weapon.
I don't think the game would suffer at all if they completely removed the health packs. They are the single most unrealistic aspect of the game and you'd not even need a realism mod if you removed them.
CS doesn't have any method of regeneration and it worked fine.
I personally think med packs are the main culprit for quake-style game-play. You can risk running into enemy territory with the knowledge that you can heal yourself as you go.
So called realism mods should limit the amount you get healed down to around 10%. You could classify them as bandages to stop bleeding, or morphene shots to null the pain.
But to eradicate your wounds up to 50% is nothing short of arcade, which in effect answers your question about why Medics aren't included.
It's primarilly an arcade shooter.
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02-10-2002, 06:38 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Ydiss:
Medics weren't allowed to carry weapons at all, and it was considered a breach of the Geneva convention to kill one deliberately.
If EA were to stick to that then no one would play medics anyway.
They'd be entirely useful in clan matches and organised games but not on public servers.
MoH isn't classed based, as no one has any skills. Each player is the same besides their weapon.
I don't think the game would suffer at all if they completely removed the health packs. They are the single most unrealistic aspect of the game and you'd not even need a realism mod if you removed them.
CS doesn't have any method of regeneration and it worked fine.
I personally think med packs are the main culprit for quake-style game-play. You can risk running into enemy territory with the knowledge that you can heal yourself as you go.
So called realism mods should limit the amount you get healed down to around 10%. You could classify them as bandages to stop bleeding, or morphene shots to null the pain.
But to eradicate your wounds up to 50% is nothing short of arcade, which in effect answers your question about why Medics aren't included.
It's primarilly an arcade shooter.
<HR></BLOCKQUOTE>
hmm good point. the only penalty of death anyway is a point for the other team. ive seen guys mow down 5+ enemy forces by themselves by just feeding off their health kits. 25 might be acceptable.
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Senior Member
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02-10-2002, 06:39 AM
Ydiss, I agree regarding health packs. Because they drop - and the big ones, too, not the little bottles - it encourages players to jump into a head-to-head gun battle. It *discourage* thoughtful, deliberate, tactical gameplay. Why bother playing smart when twitch reflexes will net you a kill *and* a health pack?
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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02-10-2002, 06:59 AM
Personally, for the sakes of realism, I believe you'd have to impliment health packs but they should need to be 'used' by activating them.
To bandage a wound or shoot yourself with some morphene would take about a minute, so in game terms you should have to stay still for a good 10 seconds at least to heal yourself 50%.
But then you start to enter the realms of bleeding to death and wound penalties (like being shot in the leg would slow you down etc).
MoH just isn't about all that. I'm glad.
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Senior Member
Posts: 168
Join Date: Jan 2002
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02-10-2002, 09:18 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Chief_Wigum:
it would be alot more fun with medics you idiot
think would you
oh yah StrikOr you better not come in my forums<HR></BLOCKQUOTE>
if you are any good you will get health back, or if you are better you don't get hit!
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Senior Member
Posts: 518
Join Date: Jan 2002
Location: Maryland,USA
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02-10-2002, 10:58 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
Ydiss, I agree regarding health packs. Because they drop - and the big ones, too, not the little bottles - it encourages players to jump into a head-to-head gun battle. It *discourage* thoughtful, deliberate, tactical gameplay. Why bother playing smart when twitch reflexes will net you a kill *and* a health pack?<HR></BLOCKQUOTE>
Nice way to make yourself a hypocrite.
I do recall that you were against the sniper sway idea and supported targeting lazers on WWII era rifles. 
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-11-2002, 02:20 AM
Well, Shelly, your recollection is piss-poor at best and your reading comprehension is even worse.
I have never offered an opinion on sniper rifle sway. Not once. Not ever.
That's strike one, if you're counting.
I never endorsed the idea of laser sights in the game, suggested they would be a good idea or said I'd like to see them. Not once. Not at all.
For the record, that's strike two.
You will not be able to prove any of this wrong, nor will you be able to counter any of it. And I am most definetly inviting you to try. *Please*.
Now, would you like to try for strike three?
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Senior Member
Posts: 518
Join Date: Jan 2002
Location: Maryland,USA
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02-11-2002, 02:39 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>I have never offered an opinion on sniper rifle sway. Not once. Not ever.<HR></BLOCKQUOTE>
No you didn't I was mistaken, but we did argue about this over the course of several threads. With you stanchly defending the sniper rifle and me trying to limmit it.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>I never endorsed the idea of laser sights in the game, suggested they would be a good idea or said I'd like to see them. Not once. Not at all.<HR></BLOCKQUOTE>
Again you were being such a stuck-up on this post. You never outright admited to likeing the idea, yet you countered anyone who dissaproved of the idea. With you it just seems that only your opinion matters and noone else's. Try to take more people into consideration, and maybe we can work things out.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Now, would you like to try for strike three?[/B]<HR></BLOCKQUOTE>
Go right on ahead, give it your best shot! 
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