don't add anything like a "Stamina meter" so when you run you gradually slow down cause your guy is tired. That stuff is just dumb and takes away from the game. If it was like the original MOHAA with the constant running, i'd definately be happy.
Make sure you can't glitch around any corners. Like in MOHAA, when you snipe, sometimes your bullet would hit the wall even though your crosshair is on a guy in the street (if you look around a corner or something).
Also, In hiding behind trees, I would have a clear shot at this guy, and I would shoot, but the bullet would hit the area around the tree, but there wasn't the tree there... oOo:
Also, In hiding behind trees, I would have a clear shot at this guy, and I would shoot, but the bullet would hit the area around the tree, but there wasn't the tree there... oOo:
Please don't let this happen in PA...
or on Omaha when you shoot through the hedgehogs and it hits metal but nothings there oOo:
Those are Q3 issues. If the caulk brushes (If they are used. EA has said no visable brushes) are tight to the models we should be ok. I have asked several times how the collison detection would be in PA and I get "good".