Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page THE REAL SAVING PRIVATE RYAN WEAPON SOUNDS!
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

Reply
 
Thread Tools Display Modes
Old
  (#1)
Sgt. Schultz: is Offline
Senior Member
 
Posts: 207
Join Date: Jan 2002
   
Default 03-04-2002, 07:15 AM

I can only really compare the allied weapons and I think they sound pretty damn close. The only big difference is when the real weapons fire, there is a loud pop that you can't simulate in a videogame. The thompson and "grease-gun" are really loud (your ears ring if people are firing them on either side of you). They are both pretty heavy, much heavier than I would have thought and are tough to maneuver with for long periods of time.

I've fired both semi-automatic weapons, the Garand, and the carbine. I have only seen the BAR fired. The guy who owned it was pretty anal about it. It was war dated and he paid a ton for it so I understood.

I think the reload time is too fast for some of the weapons. The M1 is tough to load as you have to watch out that the chamber doesn't close on your thumb as you place the clip. This was known as "M1-thumb" in the war. In the game you always have clips ready right away. You never have to dig in a bandoleer or deal with the snaps on you web-gear.

Overall, I am happy with the simulation of the weapons and think EA did a fine job.

------------------
I know nothing! NOTHING!
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.