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Polaris is Offline
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Posts: 1,710
Join Date: Jan 2002
Location: nYc
   
Default 06-28-2001, 09:17 AM

AA looks like it uses a cross between OP and R6 squad combat . in OP your team has a primary objective and they follow it untill their goal is achieved , they dont follow you at all . in R6 your men are following you all the time unless you asign a specific duty to a desired team , but the men in your controlled team only follows you and covers your ass . judging from the ingame movie of MoH:AA , in snipertown i think , it looks like they follow you but in a radius or "orbiting" fashion . in the omaha level it looks like they aren't following you and they are following their primary objectives individually .

operation flashpoint looks like it handles the squad combat really well because the game is based mainly in wide open outside environments . MoH:AA's levels , i dont think , will be THAT wide open . you're going to have to deal with alot of buildings and walls and stuff . so the AI of your squad has to be tweaked to the fullest , where no member gets stuck behind a wall or something and you have to go back to look for him . rainbow six had that problem when it came out when one of your men would get stuck in a corner or he would not move out of the goddamn way and you'd get stuck in between your team and a wall , they fixed that eventually through the patches and sequals . i cant wait to see how AA's squad handles these situations .



[This message has been edited by Polaris (edited June 28, 2001).]
  
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