What's so bad about MoV? I've been missing on MoV news, yet we have a section about MoV on gf1 that I just worked on yesterday...
The whole thing has fallen apart. I can't get anyone from Sierra/VU or 2015 to contact me for whatever reason. Tom Kudirka (2015 President) was feeding me information for awhile.
After playing the demo.. meh.
Chairperson, Coastal Carolina Students for Ron Paul 2008
The whole game smells of Xbox port, and its not a plesant scent. It seems like a game that could/should have been produced years ago or atleast given a competative release date. As is its to little to late. The game lacks in every department, from graphics, sound, and interface. The weapons sound as if there pop guns, quite literally, its as if "bass" is non-exsistant. Theres no full auto mode on the M14 that was included in the demo, which im left assuming will be the same in the full game. The lack of a crosshair is a nice touch to prevent some run and gun tactics, forcing you to use "precise" mode. This would be fine with me if precise mode were iron sights, instead its a 2x zoom and a crosshair.
Basically everything we told them gamers wouldnt like when we talked with the devs on #movv.com was left in tact and its coming back and biting them in the ass. Granted the casual gamer may enjoy this slowed down Q3 reminisant shooter, but i just dont see it getting the community base that it needs to survive.
If you do purchase this game, i do recommend not installing it until a sound mod is released. Im still blown away by how shitty the sounds were.
yeah right...lol...i was told to play and i played it and it wasnt as bad as gerv and someone else said it was when i made a thread about it... but graphics are truly shite... sleeping: