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 PA: getting rid of loadup screens |
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Senior Member
Posts: 195
Join Date: Nov 2003
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PA: getting rid of loadup screens -
11-30-2004, 10:41 PM
i know there was a way to get rid of the intro on AA, any luck on getting rid of the animated menu on PA that takes a mellenium to load on my machine?
any help would be great
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Senior Member
Posts: 1,343
Join Date: Dec 2002
Location: Amerika
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12-01-2004, 06:23 AM
If you installed it into the default location then just copy and paste what's below.
[code:92222]"C:\Program Files\EA GAMES\Medal of Honor Pacific Assault(tm)\mohpa.exe" +set developer 1 +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 +set ui_skip_legalscreen 1[/code:92222]
If you installed into a different location than default, you will need to open the properties of the shortcut, find the target and change:
mohpa_setup.exe
to
mohpa.exe
then add
[code:92222] +set developer 1 +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 +set ui_skip_legalscreen 1[/code:92222]
after the quotation marks, be sure to leave a space in between the final quotation mark and the + that starts it.
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Senior Member
Posts: 195
Join Date: Nov 2003
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12-01-2004, 07:46 AM
that did it, thanks a bunch motoxx
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Senior Member
Posts: 2,701
Join Date: Jan 2004
Location: - XFire - apocalypse416
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12-01-2004, 01:54 PM
pasucks.
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Senior Member
Posts: 195
Join Date: Nov 2003
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12-01-2004, 07:26 PM
i asked?
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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12-01-2004, 07:52 PM
i dont own pa, does it have mp? alot of people playing i mean
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Senior Member
Posts: 325
Join Date: Jul 2004
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12-01-2004, 08:31 PM
I thought it sucked at first, now they are releasing patches that make it feel like mohaa, I've come to like it.
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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12-02-2004, 02:42 PM
Quote:
Originally Posted by MaStAbLaStA
I thought it sucked at first, now they are releasing patches that make it feel like mohaa, I've come to like it.
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so its like mohaa2?
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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12-02-2004, 02:45 PM
100% POS
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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12-02-2004, 03:20 PM
once i see a plugin for lightray i will appreciate it. im not paying $10,000 for the granny viewer.
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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12-02-2004, 03:28 PM
[quote="Grim_Reaper":1de84]once i see a plugin for lightray i will appreciate it. im not paying $10,000 for the granny viewer.[/quote:1de84]
10,000 ed: if you buy that to mod a game you need to be shot
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Senior Member
Posts: 760
Join Date: Jun 2002
Location: NC, USA
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12-02-2004, 04:18 PM
[quote="Grim_Reaper":01620]once i see a plugin for lightray i will appreciate it. im not paying $10,000 for the granny viewer.[/quote:01620]
They went with Milk due to the number of file types it supports and the ease of creating tool content in the editor.
Its very easy to get your content into PA as the GUI thats built into Milk walks you right though the process.
If you dont care for Milk create your content in another modeler that can export a file type that Milk can import and then go though the steps.
The granny viewer is free BTW. Thats if you want to by a licence of the granny SDK.
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Senior Member
Posts: 325
Join Date: Jul 2004
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12-02-2004, 05:01 PM
Prometheus said hes going to try and come through with a plug by running off the milk code.
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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12-02-2004, 05:06 PM
i have a milk account, i should redownload it so i can just export from lightray into there.
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Sergeant 1st Class
Posts: 1,664
Join Date: May 2004
Location: Joined: 06 May 2003
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12-02-2004, 06:05 PM
I can do a bit of modelling in milk so i may carry on woohhoo!
scorp
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