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Prophecy is Offline
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Join Date: Jul 2002
   
Default Qconsole searches - 08-11-2002, 05:59 AM

So I wanna stop people from forcing models on the server, for the shear fact of AIMBOTS. What do I search for in the qconsole to tell if someone is forcing models also what about an search for aimbots as well.

CK what about putting that in the next auto kick, a script that searches for forcing models? I mean forcing models is a HUGE part of aimbots.

Prophecy
  
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Vega is Offline
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Default 08-12-2002, 02:18 PM

Proph.. everytime someone joins your server (or if they try to and it's full) they will generate a line similar to this:

[quote:c7c6f]>>>\challenge\1715324780\qport\12453\protocol\8\na me\PLAYERNAME\dm_playergermanmodel\german_waffenss _shutze\rate\5000\snaps\20\dm_playermodel\american _army<<<[/quote:c7c6f]

So if they are using skins to help them to see players better then it would look like:

[quote:c7c6f]>>>\challenge\377219743\qport\10510\protocol\8\nam e\PLAYERNAME\dm_playermodel\allied_grandmaster_fla sh\dm_playergermanmodel\german_ghost\rate\5000\sna ps\20<<<[/quote:c7c6f]

For some reason the line is never exactly the same.. the order seems to vary. But if you want to find each one you could search for "snaps". This line will tell you what skin the user has enabled when they join.

Of course.. they could always join with legit skins and then change them once in the game so here's the trick to finding those guys. Since your server isn't going to have skins installed (hopefully) there will be an error entry everytime that person spawns in the game. It might look like this:

[quote:c7c6f]Going from CS_PRIMED to CS_ACTIVE for PLAYERNAME
^~^~^ Can't find models/player/allied_grandmaster_flash.tik
Tiki:LoadFile Couldn't load models/player/allied_grandmaster_flash.tik
^~^~^ Bad model name 'models/player/allied_grandmaster_flash.tik'[/quote:c7c6f]


I generally just keep track of the skins I consider to be cheats, such as "Grandmaster_flash", "gayhitler", "mario/sonic", "easy2spot/easytospot", etc, etc.. and I search our log files for players using them.

If you decide you want to ban someone then what you do is search the log for their name and find their join message.. I actually left off several lines up above.. a full join message will look like this:

[quote:c7c6f]SV packet xx.xxx.xx.xx:12203 : getchallenge
SV packet xx.xxx.xx.xx:12203 : connect
SVC_DirectConnect ()
>>>\challenge\377219743\qport\10510\protocol\8\nam e\PLAYERNAME\dm_playermodel\allied_grandmaster_fla sh\dm_playergermanmodel\german_ghost\rate\5000\sna ps\20<<<
[/quote:c7c6f]

Where obviously the area I've XXXed out is where their IP address would be and you ban them based on that using the method found elsewhere on this site.
  
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fonnybone is Offline
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Default 08-20-2002, 10:41 PM

I sometimes force models but they are not add-ons,
they are the original game models. If i REALLY wanted
hi-visibility skins without people knowing, i would skin
the original model, if i really wanted. This will show no error :P

I'm not saying i use them, but that you cannot REALLY know
if someone is using 'em. Sometimes, when they notice you
from far through bushes, they might have SOME help...

I actually find it hard to know who's the enemy or not when
you don't have common skins for allies and axis, i play for
fun and dying first everytime is no fun! Some people are really
good out there and like to show off (a game is a GAME) and
can make it quite difficult to even learn to shoot an SMG right!
Practice is the shit ! ..and a good comp...and good ping!
  
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